- Index
ImageMagick Examples Preface and Index
Image Formats Summary
Reading Images
Saving Images
Special Output File Formats
(Specific to IM)
-
miff:
info:
null:
txt:
histogram:
mpr:
mpc:
inline:
ephemeral: -- Auto-delete after read
show:, win:, and x:
-- Display Images Directly
x: -- Reading from a X Window Display
Delegates and Coders for Image Formats
Really Massive Image Handling
To process an image, you not only need operators to work on the images, but
you also need ways to read in and write out the image in as many different
file formats as possible. In this section we look at IM file formats in
general.
Image Formats Summary
One of the most common uses of ImageMagick is not to modify images at all, but
only to convert an image from one image format to another. In fact this was
the original reason for IM's creation was this sort of image format
conversion. This is why the primary IM command is call "
convert".
To this end, ImageMagick can handle a bewildering array of image and file
formats. Added to this array are a large number of special input and output
formats for built-in test images, simple image creation, and image formats
specific for programming shell scripts, and programs. For a complete list, see
IM Image Formats
Page on the IM web site.
All this can be daunting for a new user of ImageMagick. My best advise
is to ignore most of the file formats, as you will probably never need them.
Instead concentrate on what you want to do, and try to do it. If you don't
know how, try to look for an example in these pages and across the web.
For image formats demonstrated in IM Examples, see
Reference Index, File Formats.
Reading Images
IM by default will attempt to determine the image format type by the 'magic'
file identification codes within the file itself. If this fails however you
will need to specify the images file format using with the files suffix, or
by adding a prefix format.
Some formats will not read any files and ignore any given filename.
These are some of the common built-in images...
Some of them will generate images based on arguments given as a filename
and perhaps an extra "
-size" controlling the final image size...
-size 30x30 xc:red
-size 30x30 gradient:yellow-limegreen
-size 30x30 pattern:fishscales
import:
|
In some cases you can even use a format inside the filename argument of
another format...
-size 30x30 tile:pattern:gray95
|
  |
When a prefix file format is given, any suffix given as part of the filename
does not have any bearing on the way the file is read. This is in fact
vital when reading some file formats such as the "text:" verses the "txt:" file format handling. Of course if a image generator
actually reads in a image file to process it in a special way (for example
"tile:") then the suffix (or
prefix) file formats will again become important, as it was in the last
example.
|
If the filename is the special string '
-' IM reads the image from
standard input.
Filename can have the special 'file meta-characters', such as '
*'
and '
?' embedded in them. IM will expand these characters to
generate a list of filenames to be read in, avoiding the need for an external
shell to do this, or problems with command line length limits. For example...
montage '*.jpg' -geometry 50x50+2+2 image_index.gif
|
will produce a single montage index image of all the JPEG files in the current
directory. Note however that I needed to quote the argument to prevent my
UNIX shell from expanding the file names rather than ImageMagick. See below
for a more complete "
montage" specification.
IM can also use a image that is published on the 'world wide web' by
specifying that images URL. You can of course also modify that image before
finally saving the result to disk.
convert http://www.cit.gu.edu.au/~anthony/images/anthony_castle.gif \
-resize 100x100 castle_logo.png
| |
|
The special character '
@' at the start of a filename, means
replace the filename, with contents of the given file (with '-' meaning
standard input) that is read a file containing a list of files!
echo "rose: tree.gif" |\
convert @- -frame 5x5+2+2 +append file_list.gif
| |
|
Read Modifiers
On the end of the filename and format specification you can also add
a special square bracket '
[...]' modifier to the end of the
filename. These are performed after the
whole specified image has been
read into memory, but before it is added to the current image sequence.
They are generally used to limit the amount of memory needed, by
pre-processing images before all the input images are read in.
Here are the special '
[...]' modifiers and their effects. The
'
#' represent some number.
-
'
[#]' '[#-#]' '[#,#,#]'
[#,#-#,#]'.
- Will select specific sub-frames from a multi-image file format
from the image that has been read in. The given number '
#'
index specifies the frame number to read. Multiple indexes can be
specified in either comma order or as a index range.
The image index start at zero for the first image, 1 for the second and so
on. If you specify a negative index then the count is from the end of the
image sequence, in reverse order, -1 for the last image, -2 for the second
last image.
This is exactly the same convention as used for the Image Sequence Operations.
For example
convert document.pdf'[0]' first_page_of_pdf.gif
convert animation.gif'[1-3]' second_to_fourth_frames.gif
convert animation.gif'[-1,2]' last_then_the_third_frame.gif
|
You can also get IM to read images based on a list of numbers. For
example..
convert 'image_%03d.png[5-7]' ...
|
will read in the files "image_005.png",
"image_006.png", and "image_007.png". With this
method you can not use a negative index.
-
'
[#x#]'
- From IM version 6.2.6-2 a new modifier was added to help IM users to
handle very very large images.
This modifier will resize the image that was just read in, immediately
before that image is added to the other images already in memory.
For example a small image can be enlarged as part of the image read.
convert pattern:gray95'[60x60]' enlarged_dots.gif
| |
|
The modifier is most important when you are attempting to read in
lots of very very large images, as each image will be resized before the
next image is read, producing a substantial saving in total memory needed
to handle those images.
For example instead of...
montage '*.tiff' -geometry 100x100+5+5 -frame 4 index.jpg
|
which reads all the tiff files in first, then resizes them. You can
instead do...
montage '*.tiff[100x100]' -geometry 100x100+5+5 -frame 4 index.jpg
|
This will read each image in, and resizes it, before proceeding to the
next image. Resulting in far less memory usage, and possibly prevent disk
swapping (thrashing), when memory limits are reached.
For JPEG images I recommend you use something like...
montage -size 200x200 '*.jpg[100x100]' -strip \
-geometry 100x100+5+5 -frame 4 index.png
|
  |
Note that the "-size" setting has a special meaning for JPEG image format
reading. It is passed to the JPEG library and limits the reading in
the JPEG image produce an image that size or slightly larger. In
other words it further limits the memory usage for large JPEG images,
before the input modifier resizes the image down to the actual size
wanted. See Reading JPEG Images.
Only the JPEG image file format uses "-size" in this way. You can
not use it for TIFF or PNG image file formats, which is why the input
resize modifier was developed for general use.
|
-
'
[#x#+#+#]'
- From IM v6.3.1 if you also add a offset the above becomes a crop of the
image being read in.
For example, To get a smaller 600x400 pixel tile from a very large image.
convert 'image.png[600x400+1900+2900]' tileimage.png
|
This however will read in the entire image into memory then crop it before
it is finally added to the current image sequence.
If you want to handle really large images I suggest you look at the
"stream" command and pipe
you image into the "convert" command for further processing.
See Massive Image Handling below.
Note however that '
[]' characters are usually also special shell
meta-characters, so if you use them it is a good idea to quote the additional
modifier, to stop UNIX shells interpreting it.
Also when you use a modifier, you must let IM handle any special file
expansion meta-characters, such as '
*' and '
?', as
a UNIX shell will not 'find' the requested files due to the modifier. What it
actually does in that case is shell dependant. As such the whole filename
should be quoted when using read modifiers.
If the image is "
gzip"ed, IM will automatically uncompress it,
into a temporary file before attempting to figure out the image format and
decode the image file format. As such you can not only save images in gzip
compressed format, but use them directly in later IM processing. For large
text based images this can result in enormous disk space savings.
  |
The PNG format includes "gzip" compression as part of its
format specification. In this case the first digit of the two digit PNG
"-quality" setting
defines the level of compression. For more detail see PNG Image File Format examples.
|
The above is only a short summary of the special input options available when
reading images into ImageMagick. A full summary is given on the
The
Anatomy of the Command Line page on the
ImageMagick Website.
As shown previously the image input can be modified by some IM settings such
as "
-size" for image
creation and JPEG reading. Other options also effect image input creation,
including, "
-page",
"
-type", "
-dispose", "
-delay".
  |
WARNING: Be very careful when passing a user provided argument to IM in a
script, insuring that the argument is what you expect. You do not want to
let a web image processing script return a image of the system password
file for example.
|
Compressing Images
Under Construction
IM will also read these compressed files via the appropriate commands.
After that you can refer to the image in the browser as most web servers and
browsers will support sending the compressed file, compressed and uncompress
it for use at the other end.
Compressed XPixmap (xpm) images is also automatically handled by the Xpixmap
library, so you can use that format directly in many X window programs.
Saving Images
Processing images is well and good but it can be just as important to save the
results in the right way.
The last argument of the "
convert", "
montage" and
"
composite" defines the save filename, and image format for that
image. Though you can also save an image in the middle of an image sequence
using "
-write".
To specify what file format you want to save your image, or images, you can
either use a filename suffix, such as I use in just about all these examples,
or prefix the filename with the string "
{format}:". For
example...
convert tree.gif GIF:tree_image
| |
|
If you check the resulting image you will find that the GIF image created does
not have a "
.gif" filename suffix. The case of the format is not
sensitive, so you can use either lowercase or uppercase.
This image format specification becomes particularly important when you want
to save the image to the standard output of the command (using a
"
-" filename). This special filename does not have a suffix, so
you
must tell ImageMagick what format to use. If you don't, the image
will default to the original image format that the image came from (if known)
or produce a 'delegation error'.
For example, here we write a IM pixel enumeration to the screen using a
"
-" to output the result to the standard output.
convert tree.gif -resize 1x3\! txt:-
|
Or if we like to pass the image, on to another command such as
"
identify" though a shell 'pipeline', without saving it to a
temporary file.
convert tree.gif -resize 200% miff:- | identify -
|
In this case you can also see that the special "
-" filename is
also used to denote reading an image from standard input by the
"
identify" command.
Filename Percent Escapes
The save filename can contain a few special percent escape (
%)
sequences. Specifically, '
%d', '
%x', and
'
%o'. These inserts the images 'scene number' into the file
name using the C '
printf()' formats. For more information see
Writing a Multi-Image Sequence below.
Of course this means that if you want to insert a percent character into the
filename you will need to double it ('
%%').
As of IM v6.4.8-4 you can now also insert special pre-prepared labels that
have been assigned to images, as part of the save filename. For example...
convert rose: -set filename:mysize "%wx%h" 'rose_%[filename:mysize].png'
| |
|
Which saves the built-in rose image into a file containing that images size
in pixels. Specifically, the filename "
rose_70x46.gif".
Note that only a '
filename:label' can be used within the
output filename, though this may change in the future. If that label is not
found the '
%' is used as is.
Also the label does not need to be the same for every image, but you can
generate or even calculate a different meta-data label for each image in
memory. For an example of this see
Tile
Cropping Images, where it is used to generate a tile position filename
for each image.
Automatic GZip Suffix
IM will also automatically "
gzip" images if a "
.gz"
suffix is given.
For example here I save the built-in "
rose:" image as a
"
gzip"ed, uncompressed GIF file. I turn off the normal LZW
compression of GIF, as it would prevent "
gzip" compression from
achieving its best compression.
convert rose: -compress none rose.gif.gz
| |
|
How browsers handle a gzipped image depends on the file type returned by the
web server and how your browser handled compressed images. Because of this
I did not directly display the above image. Click on the 'art' icon to see
what your browser does, with such an image from this web server.
Compare the size of this to a normal saved LZW compressed GIF image...
The "
gzip"ed rose is
![[IM Text]](rose_gz_size.txt.gif)
bytes in size, while a normal LZW compressed rose is
![[IM Text]](rose_size.txt.gif)
bytes. As you can see ZIP compression is actually better than the LZW
compression the GIF format uses, so may be better for archiving purposes.
GZipped image files are more commonly used for longer term storage of image
file formats that do not have any compression by default. This includes the
IM File format "
MIFF:" and the simpler
NetPBM image file formats.
Saved Attributes
Under Construction
Other Settings specific to image writing....
-depth -quality -compress -type -loop
-set label -set comment
Also see Image Depth,
Image Type,
JPEG Quality,
PNG Quality.
GIF loop.
Talk about file compressions, which are part of various image formats.
Different compressions are used for different image formats.
Especially the JPEG to TIFF compression change needed.
Using or "-compress
None" and "-compress" NetPBM text/binary format selection.
The GIF compression and the copyright patent.
Other than using IM to reduce -quality or changing the format to something
else the -compression option is rarely used. Often it is only used internally
by IM to save images using the same compression the image was read with.
Encrypted Images
IM also allows you save sensitive images with encrypted with a pass phrase
using the options "
-encipher" and "
-decipher". See
Encrypting
Images
Writing a Multi-Image Sequence - Adjoin Techniques
A major problem with saving images, is that ImageMagick works with a ordered
sequence (list) of images, not just one image at a time. Because of this IM
will attempt to write ALL the images in the current image sequence into the
filename given.
If the file format allows multiple images IM will by default save all the
images in the current image sequence into that image file. For example if you
look at the
GIF Animation Basics examples page
you will see that it will save multiple image frames into a single image file
format to produce a animation.
If the output format does not allow you to save multiple images into the one
file, IM will instead generate multiple files. For example, when saving to
image formats like
JPEG and
PNG and so on.
You can also force this behavior on image formats that do allow multiple
images per file, such as
GIF and
PS by using the
"
+adjoin" output file
handling setting.
convert eye.gif news.gif storm.gif +adjoin image.gif
|
If you look closely at the filenames of the three images generated above, you
will see that IM generated images named "
image-0.gif" to
"
image-2.gif".
  |
Previous to ImageMagick version 6.2.0 the output filename of the above
would have been "image.gif.0" to "image.gif.2".
This resulted in many problems due to the loss of the filename suffix,
so was changed to add the image number, before the filename suffix.
|
An alternative is to add a 'C language printf()' construct "
%d"
to the output filename. This special string will be replaced by the current
image number of each image in sequence.
convert eye.gif news.gif storm.gif +adjoin image_%d.gif
|
Here we generated the images "
image_0.gif" to
"
image_2.gif", using an underscore rather that the IM default of
a dash.
  |
Not only can you use '%d' for a decimal number, but you can
use '%x' for a hexadecimal number (lowercase),
'%X' for a hexadecimal number (uppercase), or
'%o' for an octal number.
|
  |
If you really want a percent character which is followed by one of these
letters, then you will need to double the percent character to escape its
meaning. That is you will need to use '%%' to ensure you
actually generate a percent symbol.
|
  |
The '%d' in the output filename actually enables the
"+adjoin" setting of
ImageMagick, automatically.
However while I don't actually need the "+adjoin" in the above, it is
probably a good idea to provide it anyway, just so it is clear that you
are generating separate images.
|
This works well for a small number of images, but if you have more than ten
images you will get a mix of image with one digit and two digit numbers. And
if you have more than a hundred, you get three digit numbers too. When that
happens, directory listings will no longer list the saved images in sequence,
since "
image_15.gif" would alphabetically appear before
"
image_5.gif".
Of course there are ways to fix this. For example using a command line shell
expressions like..
convert image_[0-9].gif image_[1-9][0-9].gif animation.gif
convert image_?.gif image_??.gif image_???.gif animation.gif
convert image_(?|??|???|????).gif animation.gif
convert 'image_%d.gif[0-123]' animation.gif
|
The last method is the proper IM way of handling a sequence of files, though
you need to know the range of number you want to use. The '
%d'
formats each number to match the filename (see next)
In any case, this is awkward and prone to mistakes, can produce errors if
files are missing, and can be dependant on what type of computer system you
are using. Better to avoid this problem altogether.
If you are familiar with the 'C' language (look up the UNIX system man page
for '
printf') then you will probably know that if you use
something like "
%03d" you will always get 3 digit numbers (with
leading zeros) for the image sequence frame number. The image names would in
that case be "
images_000.gif", "
images_001.gif" and
so on.
convert eye.gif news.gif storm.gif +adjoin image_%03d.gif
|
Using this method, the images will not only be numbered, but will also list
alphabetically correctly, making image file handling a whole lot easier.
I thus recommended you add a '
%03d' or whatever is appropriate,
to the output filename whenever you plan on writing multiple images, as
separate image files.
Written Scene Numbers
If you want the image sequence to start at '
1', instead of
'
0', and don't want to rename all the resultant image files, the
simplest solution is to prepend a 'junk' image on the front of the sequence
to be written.
convert null: eye.gif news.gif storm.gif +adjoin image_%01d_of_3.gif
rm image_0_of_3.gif
|
You can, of course, use "
+insert" to do this after your image processing. This is not a
particularly nice solution, but works, and is simple, and backward compatible
with the older major versions of IM.
As of IM version 6.2 you can use the "
-scene" setting to set the starting number for the current image
sequence.
convert eye.gif news.gif storm.gif +adjoin -scene 101 image_%03d.gif
|
Which produced the image files "
image_101.gif" to
"
image_103.gif".
Writing an Image, Multiple Times
While on the subject of writing images, it is possible to write an image
from the middle of a sequence of image operations, using the special "
-write" image operator.
This is very useful when you like to output an image multiple times with
variations in image processing, such as thumbnail size. It can also be used
for grabbing an image for debugging your IM command.
convert cyclops.gif -fill lightsteelblue -draw 'color 0,0 floodfill' \
\( +clone -resize x128 -write cyclops_lrg.jpg +delete \) \
\( +clone -resize x96 -write cyclops_big.jpg +delete \) \
\( +clone -resize x64 -write cyclops_med.jpg +delete \) \
-resize x32 cyclops_sml.jpg
|
As you can see we can use the
Image Sequence
Operators to process a 'clone' of an image, write out the result, then
delete and backtrack back to the original source image, repeating the process
as many times as you need.
In this particular case it means I did not end up resizing the same image over
and over, but each time re-started from the source image, and thus preventing
the image degrading due to processing it multiple times. It also meant I
could have just as easily generate the smaller images first, then the larger
images after that, without problems.
Note that "
+clone" does
not actually duplicate the image data! IM uses a reference-counted cloning
process which only copies the image pixels when they are updated. As such only
enough memory to hold the original image and the new resized image is actually
used, in the above process. It also makes "
+clone" very fast.
Special File Formats
(specific to IM)
As you saw above, ImageMagick understands a huge number of well known image
file formats. It also includes a good number of special image generators. On
top of these there are also some very special file formats specific to IM,
which allow some very special handling of images.
All these special file formats are both read as well as write formats.
-
miff:
- is the ImageMagick File Format. The whole image sequence and all
the attributes associated with the images are saved in this file format.
Of course only ImageMagick commands will read this format, so it is not
suitable for long term or transferring between different image processing
packages.
The "
miff:" file formats primary purpose is as a intermediate
save format during large image processing scripts. Or when 'pipelining' an
image from one IM command to another. See the last example for one such
pipeline.
For those interested in parsing this format, it is a semi-text format
consisting of a ascii header of image attributes, a line containing a
single formfeed, followed by the raw image data as a binary. This header
is itself a useful way of extracting basic image information in various
image processing processing scripts.
For example here are I use a GNU-sed command to show all the attributes
(the few that there are), of the built-in "rose:" image.
convert rose: miff:- | sed -n '1,/^\f$/{ /^\f$/d; p; }'
|
This is actually quite useful as it reveals all the current settings
flags and meta data that IM knows about the image. However there is
also statistics, as these are generated by either
the "identify" command, the "-identify" operator or the
special "info:" format; if requested with a "-verbose" option. (see next)
The "miff:" format can also handle multiple images, and in
fact does so simply by appending the images together.
This means you do not need to process all the images, by a single command.
You can put the command in a loop, and just output MIFF format images, one
after the other, to the loops standard output. That result can then be
piped directly into a single command to generate montages, collages,
animations, or something else.
For example the following generates a list of colors starting with the
letter 'b', then uses a separate convert command to generate label for
each color, one label at a time. These are then montaged together
to produce a simple color table.
convert -list color | egrep '^b' | \
while read color junk; do \
convert -label $color -size 70x20 xc:$color miff:-; \
done |\
montage - -frame 5 -tile 6x -geometry +2+2 \
-background none color_table.png
|
The above was also converted into a script "show_colors" which you can use to
search for and find colors to use in your image.
This looped image output technique also means you can use code like
"-write miff:-", to output a miff format image from multiple
places in a single command. Each image will be automatically append
together in the final output stream.
This stream can not only be feed into "montage", say to debug
image processing, but also into "display" (with some timing
settings) as a simple slide show.
Finally this format (while not compressed) can handle ANY type image IM
knows about at any depth or quality level the IM was compiled with.
It is about the most ideal format to use for temporary images, and
pipelined image commands you can use, though IM is the only one that can
read it.
A very useful image file format, indeed.
-
info:
- The "
info:" file format (added in IM v6.2.4) does NOT
output an actual image! This format basically outputs the same
information that the ImageMagick "identify" command will
output.
Like "identify" this output format is controlled by the
"-format" and
"-verbose" options
allowing you to output just the specific information you are interested
in, as defined by the Image Property
Escapes page.
For example instead of piping a MIFF image to "identify" as
we did above (see Saving Images), we could
have used the following, to retrieve the single line identification of the
resulting image format.
Of course you can use a "-format" setting to output the desired information in a
specific and more parsable way.
What is so useful about "info:" is that you can now produce
your image, while extracting extra information about it, at the same time.
This is done by using the "-write" operator to save this special image format to a file
(or the commands normal standard output).
|
convert rose: -shave 12x0 -repage 64x64+9+9 \
-format '%wx%h %g' -write info:info_paged.txt paged.gif
| |
|
|
| |
There is also a "-identify" operator that is equivalent using "-write info:" to output
image identification information to standard output, or "-print" output operator. This
make it even easier to monitor what is happening to your images when
debugging your IM commands.
For example...
|
convert logo: -identify \
-trim -identify \
+repage -identify \
-resize 80x80\! -identify \
logo_thumbnail.gif
| |
|
|
| |
Here you can see how "-trim" reduced the size of the image but preserves the 'crop'
information of what part of the image was trimmed, then the "+repage" removing that extra
'canvas' or 'page' information. And so on.
Also like the "identify" command, both "info:" and "-identify", will become much more verbose if the "-verbose" setting is turned
on. Here I limit the long output to just the first few lines, just so you
can get a bit of an idea about it.
convert rose: -verbose info: | head
|
  |
The "-verbose"
setting will also cause extra information about images being read in
or out, to be printed to the standard error (with the exception of the
"info:" format). It also causes some operators like
"-colors" to
output additional information. As such you may like to turn it off
again after using it with either "-identify" or the
"info:" format.
For example "-verbose -write
info:image_info.txt +verbose" or
"-verbose -identify +verbose"
.
|
  |
Scripted reading of the output from any form of "identify", should do so in a case
in-sensitive way. This insures better backward compatibility between
different versions of ImageMagick.
|
NOTE: "info:" (and "-identify") is only an
output format, producing the same output as the "identify" command. You can not
read, or create an image using the "info:" file format.
-
null:
- As an output format, this will just 'junk' the image results. As such if
used as the final argument in a "
convert",
"montage", or "composite" command the final
result will not be saved!
Why? Well it may be that you are more interested in specific images,
generated during image processing rather than the overall result,
especially when debugging.
For example, here we extract and save one image, from an image sequence,
then junk all the other images using "null:".
convert eye.gif news.gif storm.gif tree.gif rose: logo: cyclops.gif \
\( -clone 2 -write write_storm.gif \) null:
| |
|
This is a lot simpler than attempting to delete all the other images
one at a time.
As a input image format however, "null:" will generate a
special placeholder image of a single transparent pixel, with with a
special 'null source' flag, in the current image sequence.
This special image is especially important to Leave Gaps in a Montage, and as a list separator for multi-image Layer Composition.
It is closely related to another special image format known as a 'missed image', that can be
generated for operations like "-crop". This image format is produced when an operation
produces an empty or non-sensible result. Both images are a single
transparent pixel, and as such "null:" images will also be
treated as if it is a 'missed image'.
At this time there is no method to remove any "null:" or even
'missed image', from the current image
sequence. However such a method has been proposed. Mail me if you find
you need such a method.
-
txt:
- This is a simple ASCII text file, which basically lists each pixel in the
image, one per line. It is not a general text to image converter, for
that see Multi-line Text Files Examples.
For example here is a "
netscape:" image scale to a 2x2 pixel
image, then listed using a "txt:" image format.
convert netscape: -scale 2x2\! txt_netscape.txt
|
The first line (header) of the image is packed with the basic information
about the image. The information consists of...
File Magic: The image header defines this file as a the
special IM text image format (EG a "ImageMagick pixel enumeration" file),
this is known in computing circles as the files 'magic' or the code string
which identifies this file as being this specific file format.
Image Size: The next two numbers define the size of the image
contained in this file. Multiplying these numbers together will also tell
you how many lines should follow the header to fully define the image.
MaxValue: The last number in the header defines the 'maximum value'
of the image data that is possible. In the above examples this was
'255' which is a result of using a 8 bit depth.
The reason it output the built-in "rose:" image at this depth
is because it was defined internally using 8-bit values, and as such IM
preserved this depth level for the image. See the section on the depth setting for more information.
But you can override the depth setting (up to the limit of your IM's Q or
Compile-time Quality setting, by
changing the images "-depth". For example here I output the color values as 16 bit
(or values from 0 to 65535)...
convert -depth 16 netscape: -scale 2x2\! txt_netscape_16.txt
|
  |
At this time you can not set a specific 'Maximum Value' to use in the
output file format. You can only define a different value in terms of
the current "-depth" setting, making the maximum value equal to
2^depth-1.
|
Colorspace: The last item in the header defines the colorspace of the image being output. If
the image contained any transparency, a final letter 'a' (for
alpha) is also appended to the colorspace name, and an extra column of
numbers added between parenthesis. Grayscale images will use the
'rgb' format, though all three numbers are the same value.
For example here is the same image using a colorspace of 'LAB' with an alpha channel added!
convert netscape: -scale 2x2\! -colorspace LAB -matte txt_cspace_lab.txt
|
After the initial header are the Pixel Data lines, one per pixel in
the image.
Coordinates: The first two numbers up to the colon ':'
is the pixel position, starting from 0.
Color Values: After this the color values for the pixel (from 0 to
the MaxValue given in the header) is given in parenthesis, with
anywhere from 3 to 5 numbers depending on the current colorspace for the
image. Spaces are optional so caution is advised when parsing the numbers
in parenthesis.
Color Comments: Anything that follows the numbers in parenthesis is
regarded as comment. IM will fill in extra information on the pixel color
using formats that it can parse as a color argument (See "-fill" manual entry for details
of these color specifications).
The color comments are however variable, and may output RGB() or color
names depending of the pixel data given. Also exactly what color comment
is provided is highly dependant on the IM version you are using,
especially in early IM v6 versions and before. There is no guarantee that
this comment area will not change again in the future, so it is best not
to rely on it. IM doesn't.
Here is an example of correctly reading a Pixel Enumeration in a shell
script. The exact format of the TXT image is defined by the convert
command, then 'tail' is used to junk the header,
'tr' to character replace every non-number character with a
single space, so that the later 'while' can read it easily,
junking any comment numbers that may have been left.
convert rose: -resize 3x2\! -depth 8 -colorspace RGB +matte txt:- |
tail -n +2 | tr -cs '0-9\n' ' ' |
while read x y r g b junk; do
echo "$x,$y = rgb($r,$g,$b)"
done
|
Reading TXT images is also valid. You do not need to define ALL
the pixels in the image. In fact you do not even need to have the pixels
in the correct order. ImageMagick will just read each of the pixel in turn
and 'draw' it onto a blank image canvas. Only the numbers in the
parenthesis on each line is used for this.
The initial blank canvas, is normally cleared as set to the current
background color. As such any pixel not provided by a "txt:"
image, will be left as this color.
The "txt:" format is especially useful with the "-unique-colors"
operator, which replaces each image in the current image sequence with a
new image containing one pixel for each unique color found. When this is
output to a "txt:" format file, you get a basic summary of
the colors contained in an image (though not their counts, or histogram).
For example here are the colors used by the tree image. As GIF can only
use 8 bit numbers, I also chose to output the file the same "-depth".
|
convert tree.gif -unique-colors -depth 8 txt:-
| |
|
|
|
There is another alternative to using the IM "txt:" format
using the various NetPBM image file
formats. IM by default outputs this format as binary, but you can turn
off "-compress"
to output a ASCII text version of the NetPBM format. For example.
convert tree.gif -unique-colors -compress None -depth 8 tree_netpbm.ppm
|
You may notice that the numbers in the above matches the number in the
IM's Enumerated Pixel ("txt:") format. See Resized Gradient for some examples
of generating a NetPBM format image for IM to read.
If you just want the color of a specific pixel you can crop the image down
to one pixel, and output it as a "txt:" image.
convert rose: -crop 1x1+12+26 txt:
|
Or you can use a special FX
Escape Format to output the color in a form directly usable by IM.
convert rose: -format '%[pixel:u.p{12,26}]' info:
|
See also Extracting Image Colors.
-
histogram:
- This is actually the "
miff:" image
format, but with a very large image comment that contains a complete count
of all the colors within the image. That is in the "miff:" text header 'Comment={...}' attribute.
For example, here we again list the colors present in the "tree" image,
but this time including the pixel count for each color. The text
histogram comment is extracted from the "histogram:" image
using a secondary "info:" formatted
identify.
|
convert tree.gif -format %c histogram:info:-
| |
|
|
|
  |
The "info:" output format was added to IM v6.2.4.
For IM versions before this use..
convert tree.gif histogram:- | identify -format %c -
|
|
You will note that the format is almost exactly the same as that of the
previous TXT, or IM Pixel Enumeration Image format, including the comments
on the color values. The only difference is that the X,Y location has
been replaced by a count of the number of pixels.
The image itself is a histogram graph, 256x200 pixels in size. The x-axis
is color value (0-255) and the y-axis is pixel count (normalized to the
number of pixels). The histogram for each channel is displayed in the
color it represents, and added together. Thus, red and blue overlap to
make magenta. In other words with color channel has its own separate
histogram.
If you want the image converted to some other format, just save it into
that format. "histogram:" is a special image processing
format. It will convert the image, then output in the format specified by
the filename suffix or further "format:" codes.
convert rose: histogram:histogram.gif
| |
|
An image that is very dark will be heavily weighted to the left, while
a light image will be heavily weighted to the right. Mid-tones,
likewise, are represented in the middle.
To see this better here I separate the histograms for each of the color
channels. I also strip the histogram text comment, and resize the image
for display.
convert histogram.gif -strip -resize 50% -separate histogram-%d.gif
|
For the "rose:" image above you will see that red is spread
more showing its vital importance in the image. On the other hand green
and blue spikes on the left, showing that is has very little influence on
the image at all.
If you are more interesting in the brightness of an image rather than its
colors, convert the image to a gray-scale before generating a
"histogram:" image. image generated by 50%.
convert rose: -colorspace Gray \
histogram:histogram_grayscale.gif
| |
|
As you can see the histogram of a gray-scale image is a little different.
As the predominate red color become more of a mid-tone grey color,
producing a spike in the center of the histogram. Also the small area of
off-white in the image now produces a distinct spike at the extreme right
of the graph.
The completely empty space at the extreme left also shows that there are
no dark patches in the image at all.
On the other hand a better 'global' histogram can be generated by
simply separating all the color channels in the original image and
appeneding. The resulting histogram is a representation of all the color
values regarless of which channel that value is from.
convert rose: -separate -append \
histogram:histogram_values.gif
| |
|
Unfortunately as "histogram:" is an output format, you will
either need to 'pipe' the image into another command, save it to disk, or
use the special "mpr:" save/read, if you
want to process the image further. See example in "mpr:" below.
-
mpr:{label}
- (memory program register) will save the image into memory, rather and onto
disk. As such if you want to save an image for use latter, in a complex
image operation you can do so.
Of course as you are saving into memory, you will need to do this as
a Write operation, and not when the command is about
to exit, and the commands memory is returned back to the system.
The 'label' given to "
mpr:" can be anything you like,
it is only a label on where the image was saved in memory. It can even be
just numbers for people who do scripting and don't want to deal with
names.
After you have saved an image see below), you can then read in the image
again, from the same 'labelled' memory location, as many times as you
like. For example...
convert tree.gif -write mpr:tree +delete \
mpr:tree mpr:tree mpr:tree +append mpr.gif
| |
|
In many ways this is like using Clone but
by taking the image completely out of the current image sequence.
The best feature of this method is that it also allows the use settings
and operations that only work on image input. For example, using it with
the input image "tile:"
operator to tile an image over a larger area.
convert tree.gif -flip -write mpr:tree +delete \
-size 64x64 tile:mpr:tree mpr_tile.gif
| |
|
You can also use "mpr:" to grab the output of some of the
special output image format filters for further processing. For example
here we grab the output image from "histogram:" and continue to process it to make a smaller
histogram chart, before actually writing it to a file for real.
convert rose: -write histogram:mpr:hgram +delete \
mpr:hgram -strip -resize 25% histogram_resized.gif
| |
|
The "mpr:" in-memory save is actually the only way you can
re-use images already in-memory through special I/O filters such as
"histogram:" or See "tile:".
The same is true for the special options that take an image, such as
"-tile" or for
"Color Mapping" images
using another image as a source. See Multi-image Color Maps
It is also the only way to use the -draw
'image' method to overlay images using a generated in-memory image,
though there are lots of other better methods to do this.
Note that "mpr:" image actually saves the whole image
sequence and not just one image. It is a bit like taking a snapshot
of the current image sequence so you can reload it later on for further
processing. This for example allow you to take copies of a whole
animation sequence, for duplicating or cloning, without needing to know
how many images are actually involved. See Layers Composition for an example of
doing this.
The Image Cloning operator cannot
generally handle a unknown variable number of images, and in fact before
the Clone operator was added
"mpr:" was the only method available for duplicating
in-memory images, without using intermediate disk files.
-
mpc:
- Is a special IM specific save format that is designed with really large
images in mind. Basically is is a memory-mapped disk file of program
memory, that is saved to disk as two binary files, a
"
.mpc" holding the images meta-data, and a
".cache" holding the images pixel-cache.
The "MPC:" format saves two images.
For example...
convert very_big_image.tif very_big_image.mpc
|
will create two files on disk. A small "very_big_image.mpc"
file and a special memory dump file called
"very_big_image.cache". The second file size will likely be
larger that any other image file format, and will only be usable on
machines with the exact same hardware and operating system version, as
what it was created on.
However the file does not need to be 'read in' or 'decoded' but can be
directly 'paged' into computer memory and used exactly as-is, without any
processing overhead, only lots of disk space. In other words it has a
next to instant in reading time, though disk speed access time. No
decoding needed.
Because the image is 'memory-ready' it is especially useful for temporary
images of all sizes as it will be usable immediately by the next IM
command you issue. But remember two files are generated and they will be
larger than a normal image filesize, so be careful of your disk usage.
My own IM scripts do this. For example see the scripts "de-pixelate", and "divide_vert", which make use of quite a
few temporary image files for image processing operations.
This can be extremely useful for scripts or Mogrify Alpha Compositing that
needs to be able to read the same image, over and over and over again, as
IM does not have decode the image, or use up lots of memory just to store
it.
This is also very useful for processing a very large MPC copy of the
image, where you must extract or crop a
smaller section of the image for the for actual processing. However as
most image operations actually make clone copies of images during
processing, a new in-memory copy could be made. So some care is still
needed.
For more information see Really Massive Image
Handling below.
-
inline:{base64_file|data:base64_data}
-
Inline images let you define the image in base64 encoding directly. This is
more typically used as part of API's as an alternative to 'blobs'.
For example to read a base64 encoded image use...
inline:base64_image.txt
Or put the image data directly on the command line...
inline:data:;base64,/9j/4AAQSk...knrn//2Q==
The commandline option input is restricted to 5000 characters, longer base64
images will need to be input via a file.
-
ephemeral:{image_file}
- Read and then Delete this image file.
This is a special image reading file format which will cause IM to
delete the given image file after that file has been read into memory.
This is very dangerous and should be used with extreme caution.
It is used for example in Delegate Spawning.
Here the backgrounded delegate will read the input image, then deletes it
to notify the foreground process, that it is ready to become independent.
The main program then cleansup and continues its image processing, or exits
as the case may be.
The "
show:" image output delegate uses this with the
"display" command to background a on screen image display
before continuing or exiting the original program. (see bewol)
-
show:, win: and x:
-- Display images directly on screen
- These are special output formats that will which will directly display
the image result to your screen. Instead of saving the image into a file,
it just displays the result.
This is very useful for quick testing IM commands to see what the results
will be, and is highly recommended for this purpose. However they are
only very simple versions of the "
display" and "animate" command.
For example, get a fast summary of images in a directory...
See the areas that are different between two images...
compare image1.png image2.png show:
|
All the formats actuall call on the "display" program to perform ther task. However they are
handled in different ways.
For example 'show:' (or for windows systems
'win:') will use a Spawning Delegate. this means that once the image had been read for
display, the original command will exit, returning you the command line
prompt.
On the other hand using 'x:' will wait for you to quit the
display window before allowing the original command to exit.
Unfortunately none of these methods will display animations very well.
-
x: (as input) - Reading an X Window Display
- You can also read the current X window display using the "
x:"
operator, in much the same way as you can with the "import command. In fact without options it
acts exactly like the "import" command. Use the left button to select the
window to grab a copy of, or mark out an area using the middle button.
For example, to select a window using your mouse, then display the window
just grabbed in another window (exit when grabbed window is displayed)...
WARNING. if you grab a window that is unmapped (iconized), or another
window is over the top of it, the image contents will contain either a
blank area, or the contents of the overlaping window!!! So make sure when
grabbing a window that window fully visible on screen.
To grab the whole display use 'root' for the window name.
convert x:'root' full_screen_dump.jpg
|
Or use the Read Modifiers to grab a specific
area of the display.
convert x:'root[300x400+879+122]' part_screen_dump.jpg
|
Providing a window name you can grab a specific window. For example this
will grab the window titled 'MailEd'...
convert x:'MailEd' window.jpg
|
However that does really not work well, as often you have multiple windows
with the same name, or the name of the window just can't be determined.
The better way is to tell IM the exact window wanted using a "X Window ID"
which is the number that the X display uses to uniquely identify a
specific window (or child window).
Most terminal programs will tell you the X Window ID they are using to
display text in the environment variable "WINDOWID". As such if you run
this from a command line of a XTerm, or Gnome Terminal, you will grab a
copy of the current terminal window.
convert x:$WINDOWID this_terminal.png
|
The other way is to lookup the X Window ID using the
"xwininfo" command. This command will give you details of
the window, (name, title, size, placement, parent and child windows, etc),
which you can either select, or just a list of ALL the windows.
For example, find all windows with "Mozilla Firefox" in the title or
name...
xwininfo -root -all | grep "Mozilla Firefox"
|
I can then extract the X Window ID of the window I want from the output of
the above.
Now for some fun... Here I grab the contents of my current terminal,
draw some stuff into it, and then use the "display" to draw it back into the
same terminal window!
window=`xwininfo -children -id $WINDOWID |\
sed -n 's/^ *\(0x[^ ]*\).*/\1/p'`; \
window="${window:-$WINDOWID}"; \
convert x:$window -background black \
-draw 'fill black rectangle 40,40 160,160' \
-draw 'stroke red line 50,50 50,150 line 50,150 150,150' \
-draw 'fill lime circle 110,100 80,100' \
-draw 'stroke dodgerblue line 50,150 150,50' \
png:- |\
display -window $window -
|
The first command in the above is designed for an XTERM, which requires
that the window you "display" into, be the child window of
the provided "WINDOWID". The second line falls back to original value of
"WINDOWID" if no 'child' window is found, as is the case for
a Gnome-Terminal.
Once the window to use is worked out, it is grabed, drawn on, and restored
into the terminal window! And presto you have instant graphical output
directly into the current terminal window.
Here is a simpler example, this blurs the window contents each time you
run it. Try running this a few times, and you find the older commands in
the terminal getting more blurred!
window=`xwininfo -children -id $WINDOWID |\
sed -n 's/^ *\(0x[^ ]*\).*/\1/p'`; \
window="${window:-$WINDOWID}"; \
convert x:$window -background black -blur 3x1 png:- |\
display -window $window -
|
Be warned that while the contents of the terminal are modified, it is only
temporary. If you iconify, obscure, or change desktop screens, then go
back to the terminal the modifications will be lost as the terminal
program re-draws what should be visible in the terminal window.
The above does not work nearly as well for gnome-terminals as for Xterms
because the former likes to 're-draw' its window every time it scrolls,
where Xterms do not.
Imagine IM scripts that display their results of graphs and other things
directly in various windows as part of a larger client program. This is
in fact how many postscript viewers, and even many web browsers display
output from special sub-programs. That is they have that sub-program
directly draw into a provided sub-window.
Experiment, and let me know what you come up with!
Delegates and Coders for Image Formats
Coders are dynamic library modules (usually written in the C programming
language) that handle the "format:" aspect of image input and output. They
can also be used by users to create special purpose filters. They may require
the installation of extra external libraries to be installed, which are often
called 'delegate libraries'.
The other type of 'Delegate' is to tell IM about other external commands that
IM could use to decode some image format it has no built-in 'coder' for. The
most well known 'delegate' program is "
ghostscript" which will
allow IM to read, and convert Postscript and PDF pages to a raster image.
However '
delegate commands' are very useful for users too, as it allows
you to modify how IM handles special types of images, or to provide
alternative methods to read and write those images.
The 'commands' themselves are listed in a file named
"
delegates.xml", and which is located in IM's system
configuration directory. But it will also read a
"
delegates.xml" locating in the users personal
"
.magick" sub-directory of there Linux/UNIX home directory. And
it is in this second file that users should place their 'command delegates'.
Input Delegate Command Example
For example I can create a personal "
delegates.xml" file in the
"
.magick" sub-directory of my Linux/UNIX home directory, of the
form...
<?xml version="1.0" encoding="UTF-8"?>
<delegatemap>
<delegate decode="flip" command="convert '%i' -flip 'miff:%o'"/>
</delegatemap>

|
This is a complete 'delegate' configuration file, but only the middle line is
an actual delegate. A very simple one that tells IM that if it sees an image
with either a '
convert rose: -negate rose.xyzzy
identify rose.xyzzy
|
Note that the identify in the above does not understand the
'.xyzzy' suffix (no input delegate has been provided). However
the file 'magic' tells IM that it is in reality a GIF image format, so IM
handles it correctly anyway, without needing a special input delegate or
coder.
This is the 'MAGIC' part of 'ImageMagick'.
Spawning External Commands
A external command delegates does not have to just be for converting images
to/from files, but can be used as a quick way to run (or 'spawn') complex
command in the background. Such a delegate will have the attribute
"spawn="True"" added to it, and will launch the command, wait for
it to delete its input image, then continue as normal, leaving the command
running in the background.
For example two output delegates "show" and "win"
both provide a simple way to display the result of a command in the IM
"display" program.
For example..
convert rose: label:rose -append show:
| |
Will append a label to the built-in 'rose' image and just display it on the
screen. When the spawning delegate has read its input image (typically using
the special "ephemeral:" input format
(see above), the main foreground process will exit, leaving the 'display'
program running in the background, showing the results.
This is a lot more convenient that trying to remember all the special options
that a scripted "display" command needs. Or for your own complex command that you
run with IM's results.
I recommend you look at the "show" spawning delegate in your
system "delegate.xml" file.
Delegate Listings
A full list of external delegates that IM can use for converting image formats
is read from a special system file called "delegates.xml" as well
as a personal "delegates.xml" file (see below). If you can find
this file it makes interesting reading.
The format of this file however is too complex to do into here, though it is
explained in both the system file and the manuals provided both online and
with your ImageMagick installation (docs area).
A simplified summary of the delegates and conversions that IM is reading from
these files can be printed using...
Note that some delegates declared in any "delegates.xml" file
will not be listed if it is marked as a special internal delegate using a
'stealth="True"' option in the delegate entry.
All delegates are optional, and more than one can be created for a specific
conversion. If one delegate is not available (it errors or image is not
created), then IM will try the next delegate, until one is found that does
work, or it runs out of delegates to try, at which point an error will be
produced indicating it can not read that image.
Postscript and PDF Delegate
By using delegates ImageMagick can make use of external programs to do some of
the more complex and specialised image format conversions.
For example, while Postscript (PS:), and Encapsulated Postscript (EPS:) can be
written directly by ImageMagick. These file formats can not be read by IM.
Postscript is a full computer language and requires a very complex interpreter
to create images from it. As such it is far beyond the scope of IM to handle
the reading of this file format.
To solve this IM looks for a external delegate program called
"ghostscript" to do the work of converting an PS or EPS format
file to some other image format that IM can read easily.
Of course that means that if you get an error like...
convert: no decode delegate for this image format `...'
Basically means that IM was unable to find the appropriate external program to
convert your given image format into an image format that IM itself can
handle. For Postscript images, that usually means "ghostscript"
is not installed, mis-configured, or in an unknown location on your system.
  |
The PDF/PS "ghostscript" delegates are in a special format
used internally. IM internally examines postscript format images to
attempt to determine exactly how to rasterize the file via the given
delegates.
In fact, multiple PS delegates are present and selected by IM depending on
the situation. For example the ghostscript device used
('bmpsep8' verses 'pngalpha') is selected
depending on if "-colorspace RGB" had previously been set or
not.
For PDF we use the 'ps:color' delegate rather than
'ps:alpha' because the 'pngalpha' ghostscript
device only supports a one-to-one page-to-image conversion and PDF's
generally are multi-page.
|
Direct Delegate Format Conversion
The delegate system also allows IM to call a external program to convert a
image from one format to another format, but only if the destination
image is readable by IM as an image and the final result of the
"convert" was an 'untainted' copy of the image.
For example if you try convert a 'Adobe Illustrator' file (".ai")
(which is a type of Postscript), to EPS (encapsulated postscript)...
convert -density 300 map.ai map.eps
|
Then IM will convert the "map.ai" to an EPS file (in
"/tmp", a format it understands. Then after reading into memory
(after using the 'eps' delegate), it will then find that it does not actually
need to modify it (it remains 'untainted').
Because no change was made to the image, and the image was already converted
to a 'eps' file file format, IM will short-circuit itself and directly copy
the 'eps' file it generated to "map.eps". That is the resulting
'eps' format image is the one generated by the delegate, rather than a
postscript wrapped raster (pixel array) image generated from the in-memory
copy of the image.
You can however force IM to actually read-in and write-out the image, as a
raster, by using the special "-taint" operator to mark it as being modified, without actually
modifying it. As such this will force IM to output a rasterized image data,
in the encapsulated postscript file.
convert -density 300 map.ai -taint map.eps
|
Other Delegate Examples
Modifying Postscript Delegate for CMYK postscript
See Blog
of John for details.
DCRaw 8-bit processed camera image Delegate
A alternative delegate for reading 8-bit fully processed 'raw' digital camera
images (CRW, CR2, NEF, etc) is...
<delegate decode="dcraw8" command='dcraw -v -w -O "%o" "%i"'/>

|
This will read the 'raw' camera image, and convert it to a PNG file format
(though you can also just as easily add a '-T' flag and use a
TIFF image format). That output image turn is readable by ImageMagick.
By adding this delegate can then use it simply, for any ImageMagick
image read operation (any API, not just command line), and IM will handle all
the file IO and cleanup. For example...
convert dcraw8:image.crw image.png
|
If you do not define the filepath of the "dcraw" executable, IM
will search the for the program along the users current PATH environment
variable, however allowing this could represent a security problem. System
installed delegates generally define the command path fully.
Video decoder delegate using 'ffmpeg'
For example here is a delegate published by Mikko Koppanen, on his Mikko’s blog site. Add this to your personal
"delegates.xml" file in ".magick" directory of your
home...
<delegate decode="ffmpeg" command="'ffmpeg' -i '%i' -y -vcodec png -ss %s -vframes 1 -an -f rawvideo '%o'" />

|
IM can now use the "ffmpeg" program to decode the frames from
an MPEG video image. For example.
convert "ffmpeg:test1.mpg[40]" frame_40.png
|
Really Massive Image Handling
For handling any sort of large image it would probably be better for you to
use a Q8 version of ImageMagick, which has half the memory requirements of the
higher quality Q16 version. Check your IM's compiled Q level using
"identify -version".
For medium sized images you can attempt to use "-limit" to increase the processing
limits (for example processing "-limit area 8192 -limit memory
8192"), so as to try to avoid IM caching the image data to disk.
However your system may reject large memory requests and still force IM to
cache the image to disk (about 1000 times slower).
To see if IM is using disk cache for the image processing, you can use
"-debug cache" to monitor
that action.
However if you are planing to process really large images you can make sure IM
does not use up all the computers memory, and slowing down the processing of
other programs (by spending all its to shuffling between memory and disk swap)
simply by asking it to immediately use temporary swap disk files.
For example this is a nice way of processing a very large image over a
long period of time without stopping you from using your computer for other
things. Basically it forces IM to cache everything to disk.
env MAGICK_TMPDIR=/data nice -5 \
convert -limit memory 32 -limit map 32 \
huge_9Gb_file.psd -scene 1 +adjoin layer_%d.png
|
Of course this assumes that "/data" has enough file and disk
space to handle the images memory requirements.
If you have many operations to perform on the same source image and you have
plenty of disk space you can use the MPC image format
which is expensive to create but has near zero overhead when loading...
convert mybigassimage.jpg mybigassimage.mpc
convert mybigassimage.mpc -resize 50% resized.jpg
convert mybigassimage.mpc -rotate 90 rotated.jpg
...etc...
rm -f mybigassimage.mpc mybigassimage.cache
|
This will let you read a very large image multiple times with a minimal cost,
and memory usage. Basically the format consists of two files, a informational
".mpc" file, and a direct memory paged copy of the image in a
".cache". Of course you need to clean up two files with this
format then finished.
This method is designed so that IM does not have to reparse the image format
to use it making it next to instant for making it available to IM in memory,
though when processing it still needs to read it from disk rather than memory.
If you plan to process a very large MPC copy of the image, you must extract or
crop a smaller section of the image for actual
processing. This is because just about any operation performed on an image,
will generally result in a new in-memory copy being made of the result, so an
initial crop is a very good idea.
If you have the memory you can also try to use a 'memory disk' such as a
'TMPFS' type filesystem commonly used on Solaris systems. Be warned however
that filling that type of disk also fills your computers memory.
If you have tried this method, please let me know how it went and how
successful you were.
Processing Images in small sections
You can use the MPC method above to crop out various sections from a source
image for further processing. However that still means you need to read in and
write out the image in MPC format.
IM has also evolved a simpler pipeline processor for images called "stream". This program has a limited set
of image operations that are designed to only process images one scan line
(row of pixels) at a time. As such only enough memory to hold a single line
of pixels is used when processing images in this way.
For example this allows you to extract a smaller area of a very large image
for further processing, without needing to read in the whole image into memory
first.
However the output of "stream"
is raw RGB image values, so some post-processing is recommended.
stream -map rgb -storage-type char -extract 600x400+1900+2900 image.png - |\
convert -depth 8 -size 600x400 rgb:- tileimage.png
|
You don't have the save the output to a file but can continue processing
the smaller image directly. For example...
stream -map rgb -storage-type char -extract 600x400+1900+2900 image.png - |\
convert -depth 8 -size 600x400 rgb:- ...more_processing_here... tile.png
|
This will only process the 600x400 pixel image extracted without
reading in the whole larger image first.
Note from Peter V <peter.v@pv2c.com>: In my experience is the
approach of using "stream" for
cutting 800MB PNM files the fastest compared to use of MPC files, or using
"convert -crop".
Additional note from Jenny Drake < jennydrake @ lineone.net >
You may also like to look at the non-IM alternative of "Vips" and
"nip", developed by the National Portrait Gallery in London,
which is designed to work on very large image files (generally TIFF) with low
specification computers. "Vips" is the underlying engine and
"nip" is the gui. Works on Linux, Windows and sometimes on Mac.
  |
The older 'NetPBM' image processing
suite, generally also processes images in a pipeline programming style,
just as "stream" does. It is an inherent part of that
library, but with the serious limitation of using a specific file format
for the image.
That library is also much more limited in what it is able to do in terms
of image processing, making image processing scripts much more complex.
If anyone out there does compare IM with NetPBM, say for 'crop' or
'extract' from a large image, can you please let us know what you found.
|
Created: 27 October 2005 (separated from 'basics' page)
Updated: 29 July 2008
Author: Anthony Thyssen,
<A.Thyssen@griffith.edu.au>
Examples Generated with:
![[version image]](version.gif)
URL: http://www.imagemagick.org/Usage/files/
|