Magick++
7.1.1
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ResourceLimits.h
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// This may look like C code, but it is really -*- C++ -*-
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//
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// Copyright @ 2014 ImageMagick Studio LLC, a non-profit organization
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// dedicated to making software imaging solutions freely available.
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//
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// Definition of resource limits.
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//
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#if !defined(Magick_ResourceLimits_header)
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#define Magick_ResourceLimits_header
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#include "Magick++/Include.h"
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namespace
Magick
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{
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class
MagickPPExport
ResourceLimits
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{
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public
:
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// Pixel cache limit in bytes. Requests for memory above this limit
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// are automagically allocated on disk.
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static
void
area(
const
MagickSizeType limit_);
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static
MagickSizeType area(
void
);
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// Pixel cache limit in bytes. Requests for memory above this limit
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// will fail.
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static
void
disk(
const
MagickSizeType limit_);
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static
MagickSizeType disk(
void
);
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// The maximum number of open pixel cache files. When this limit is
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// exceeded, any subsequent pixels cached to disk are closed and reopened
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// on demand. This behavior permits a large number of images to be accessed
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// simultaneously on disk, but with a speed penalty due to repeated
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// open/close calls.
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static
void
file(
const
MagickSizeType limit_);
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static
MagickSizeType file(
void
);
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// The maximum height of an image.
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static
void
height(
const
MagickSizeType limit_);
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static
MagickSizeType height(
void
);
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// The maximum number of images in an image list.
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static
void
listLength(
const
MagickSizeType limit_);
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static
MagickSizeType listLength();
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// Pixel cache limit in bytes. Once this memory limit is exceeded,
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// all subsequent pixels cache operations are to/from disk.
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static
void
map(
const
MagickSizeType limit_);
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static
MagickSizeType map(
void
);
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// Pixel cache limit in bytes. Once this memory limit is exceeded,
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// all subsequent pixels cache operations are to/from disk or to/from
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// memory mapped files.
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static
void
memory(
const
MagickSizeType limit_);
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static
MagickSizeType memory(
void
);
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// Limits the number of threads used in multithreaded operations.
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static
void
thread(
const
MagickSizeType limit_);
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static
MagickSizeType thread(
void
);
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// Periodically yield the CPU for at least the time specified in
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// milliseconds.
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static
void
throttle(
const
MagickSizeType limit_);
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static
MagickSizeType throttle(
void
);
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// The maximum width of an image.
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static
void
width(
const
MagickSizeType limit_);
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static
MagickSizeType width(
void
);
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private
:
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ResourceLimits
(
void
);
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};
// class ResourceLimits
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}
// Magick namespace
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#endif
// Magick_ResourceLimits_header
Magick::ResourceLimits
Definition
ResourceLimits.h:17
ImageMagick-7
Magick++
lib
Magick++
ResourceLimits.h
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