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00043 #include "magick/studio.h"
00044 #include "magick/color-private.h"
00045 #include "magick/draw.h"
00046 #include "magick/gem.h"
00047 #include "magick/image.h"
00048 #include "magick/image-private.h"
00049 #include "magick/log.h"
00050 #include "magick/memory_.h"
00051 #include "magick/pixel-private.h"
00052 #include "magick/quantum.h"
00053 #include "magick/random_.h"
00054 #include "magick/resize.h"
00055 #include "magick/transform.h"
00056 #include "magick/signature-private.h"
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00084
00085 MagickExport void ConvertHSBToRGB(const double hue,const double saturation,
00086 const double brightness,Quantum *red,Quantum *green,Quantum *blue)
00087 {
00088 MagickRealType
00089 f,
00090 h,
00091 p,
00092 q,
00093 t;
00094
00095
00096
00097
00098 assert(red != (Quantum *) NULL);
00099 assert(green != (Quantum *) NULL);
00100 assert(blue != (Quantum *) NULL);
00101 if (saturation == 0.0)
00102 {
00103 *red=RoundToQuantum((MagickRealType) QuantumRange*brightness);
00104 *green=(*red);
00105 *blue=(*red);
00106 return;
00107 }
00108 h=6.0*(hue-floor(hue));
00109 f=h-floor((double) h);
00110 p=brightness*(1.0-saturation);
00111 q=brightness*(1.0-saturation*f);
00112 t=brightness*(1.0-(saturation*(1.0-f)));
00113 switch ((int) h)
00114 {
00115 case 0:
00116 default:
00117 {
00118 *red=RoundToQuantum((MagickRealType) QuantumRange*brightness);
00119 *green=RoundToQuantum((MagickRealType) QuantumRange*t);
00120 *blue=RoundToQuantum((MagickRealType) QuantumRange*p);
00121 break;
00122 }
00123 case 1:
00124 {
00125 *red=RoundToQuantum((MagickRealType) QuantumRange*q);
00126 *green=RoundToQuantum((MagickRealType) QuantumRange*brightness);
00127 *blue=RoundToQuantum((MagickRealType) QuantumRange*p);
00128 break;
00129 }
00130 case 2:
00131 {
00132 *red=RoundToQuantum((MagickRealType) QuantumRange*p);
00133 *green=RoundToQuantum((MagickRealType) QuantumRange*brightness);
00134 *blue=RoundToQuantum((MagickRealType) QuantumRange*t);
00135 break;
00136 }
00137 case 3:
00138 {
00139 *red=RoundToQuantum((MagickRealType) QuantumRange*p);
00140 *green=RoundToQuantum((MagickRealType) QuantumRange*q);
00141 *blue=RoundToQuantum((MagickRealType) QuantumRange*brightness);
00142 break;
00143 }
00144 case 4:
00145 {
00146 *red=RoundToQuantum((MagickRealType) QuantumRange*t);
00147 *green=RoundToQuantum((MagickRealType) QuantumRange*p);
00148 *blue=RoundToQuantum((MagickRealType) QuantumRange*brightness);
00149 break;
00150 }
00151 case 5:
00152 {
00153 *red=RoundToQuantum((MagickRealType) QuantumRange*brightness);
00154 *green=RoundToQuantum((MagickRealType) QuantumRange*p);
00155 *blue=RoundToQuantum((MagickRealType) QuantumRange*q);
00156 break;
00157 }
00158 }
00159 }
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00189 static inline MagickRealType ConvertHueToRGB(MagickRealType m1,
00190 MagickRealType m2,MagickRealType hue)
00191 {
00192 if (hue < 0.0)
00193 hue+=1.0;
00194 if (hue > 1.0)
00195 hue-=1.0;
00196 if ((6.0*hue) < 1.0)
00197 return(m1+6.0*(m2-m1)*hue);
00198 if ((2.0*hue) < 1.0)
00199 return(m2);
00200 if ((3.0*hue) < 2.0)
00201 return(m1+6.0*(m2-m1)*(2.0/3.0-hue));
00202 return(m1);
00203 }
00204
00205 MagickExport void ConvertHSLToRGB(const double hue,const double saturation,
00206 const double lightness,Quantum *red,Quantum *green,Quantum *blue)
00207 {
00208 MagickRealType
00209 b,
00210 g,
00211 r,
00212 m1,
00213 m2;
00214
00215
00216
00217
00218 assert(red != (Quantum *) NULL);
00219 assert(green != (Quantum *) NULL);
00220 assert(blue != (Quantum *) NULL);
00221 if (saturation == 0)
00222 {
00223 *red=RoundToQuantum((MagickRealType) QuantumRange*lightness);
00224 *green=(*red);
00225 *blue=(*red);
00226 return;
00227 }
00228 if (lightness <= 0.5)
00229 m2=lightness*(saturation+1.0);
00230 else
00231 m2=(lightness+saturation)-(lightness*saturation);
00232 m1=2.0*lightness-m2;
00233 r=ConvertHueToRGB(m1,m2,hue+1.0/3.0);
00234 g=ConvertHueToRGB(m1,m2,hue);
00235 b=ConvertHueToRGB(m1,m2,hue-1.0/3.0);
00236 *red=RoundToQuantum((MagickRealType) QuantumRange*r);
00237 *green=RoundToQuantum((MagickRealType) QuantumRange*g);
00238 *blue=RoundToQuantum((MagickRealType) QuantumRange*b);
00239 }
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00268 MagickExport void ConvertHWBToRGB(const double hue,const double whiteness,
00269 const double blackness,Quantum *red,Quantum *green,Quantum *blue)
00270 {
00271 MagickRealType
00272 b,
00273 f,
00274 g,
00275 n,
00276 r,
00277 v;
00278
00279 register long
00280 i;
00281
00282
00283
00284
00285 assert(red != (Quantum *) NULL);
00286 assert(green != (Quantum *) NULL);
00287 assert(blue != (Quantum *) NULL);
00288 v=1.0-blackness;
00289 if (hue == 0.0)
00290 {
00291 *red=RoundToQuantum((MagickRealType) QuantumRange*v);
00292 *green=RoundToQuantum((MagickRealType) QuantumRange*v);
00293 *blue=RoundToQuantum((MagickRealType) QuantumRange*v);
00294 return;
00295 }
00296 i=(long) floor(6.0*hue);
00297 f=6.0*hue-i;
00298 if ((i & 0x01) != 0)
00299 f=1.0-f;
00300 n=whiteness+f*(v-whiteness);
00301 switch (i)
00302 {
00303 default:
00304 case 6:
00305 case 0: r=v; g=n; b=whiteness; break;
00306 case 1: r=n; g=v; b=whiteness; break;
00307 case 2: r=whiteness; g=v; b=n; break;
00308 case 3: r=whiteness; g=n; b=v; break;
00309 case 4: r=n; g=whiteness; b=v; break;
00310 case 5: r=v; g=whiteness; b=n; break;
00311 }
00312 *red=RoundToQuantum((MagickRealType) QuantumRange*r);
00313 *green=RoundToQuantum((MagickRealType) QuantumRange*g);
00314 *blue=RoundToQuantum((MagickRealType) QuantumRange*b);
00315 }
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00345 MagickExport void ConvertRGBToHSB(const Quantum red,const Quantum green,
00346 const Quantum blue,double *hue,double *saturation,double *brightness)
00347 {
00348 MagickRealType
00349 delta,
00350 max,
00351 min;
00352
00353
00354
00355
00356 assert(hue != (double *) NULL);
00357 assert(saturation != (double *) NULL);
00358 assert(brightness != (double *) NULL);
00359 *hue=0.0;
00360 *saturation=0.0;
00361 *brightness=0.0;
00362 min=(MagickRealType) (red < green ? red : green);
00363 if ((MagickRealType) blue < min)
00364 min=(MagickRealType) blue;
00365 max=(MagickRealType) (red > green ? red : green);
00366 if ((MagickRealType) blue > max)
00367 max=(MagickRealType) blue;
00368 if (max == 0.0)
00369 return;
00370 delta=max-min;
00371 *saturation=(double) (delta/max);
00372 *brightness=(double) (QuantumScale*max);
00373 if (delta == 0.0)
00374 return;
00375 if ((MagickRealType) red == max)
00376 *hue=(double) ((green-(MagickRealType) blue)/delta);
00377 else
00378 if ((MagickRealType) green == max)
00379 *hue=(double) (2.0+(blue-(MagickRealType) red)/delta);
00380 else
00381 *hue=(double) (4.0+(red-(MagickRealType) green)/delta);
00382 *hue/=6.0;
00383 if (*hue < 0.0)
00384 *hue+=1.0;
00385 }
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00416 static inline double MagickMax(const double x,const double y)
00417 {
00418 if (x > y)
00419 return(x);
00420 return(y);
00421 }
00422
00423 static inline double MagickMin(const double x,const double y)
00424 {
00425 if (x < y)
00426 return(x);
00427 return(y);
00428 }
00429
00430 MagickExport void ConvertRGBToHSL(const Quantum red,const Quantum green,
00431 const Quantum blue,double *hue,double *saturation,double *lightness)
00432 {
00433 MagickRealType
00434 b,
00435 delta,
00436 g,
00437 max,
00438 min,
00439 r;
00440
00441
00442
00443
00444 assert(hue != (double *) NULL);
00445 assert(saturation != (double *) NULL);
00446 assert(lightness != (double *) NULL);
00447 r=QuantumScale*red;
00448 g=QuantumScale*green;
00449 b=QuantumScale*blue;
00450 max=MagickMax(r,MagickMax(g,b));
00451 min=MagickMin(r,MagickMin(g,b));
00452 *lightness=(double) ((min+max)/2.0);
00453 delta=max-min;
00454 if (delta == 0.0)
00455 {
00456 *hue=0.0;
00457 *saturation=0.0;
00458 return;
00459 }
00460 if (*lightness < 0.5)
00461 *saturation=(double) (delta/(min+max));
00462 else
00463 *saturation=(double) (delta/(2.0-max-min));
00464 if (r == max)
00465 *hue=((((max-b)/6.0)+(delta/2.0))-(((max-g)/6.0)+(delta/2.0)))/delta;
00466 else
00467 if (g == max)
00468 *hue=(1.0/3.0)+((((max-r)/6.0)+(delta/2.0))-(((max-b)/6.0)+(delta/2.0)))/
00469 delta;
00470 else
00471 if (b == max)
00472 *hue=(2.0/3.0)+((((max-g)/6.0)+(delta/2.0))-(((max-r)/6.0)+
00473 (delta/2.0)))/delta;
00474 if (*hue < 0.0)
00475 *hue+=1.0;
00476 if (*hue > 1.0)
00477 *hue-=1.0;
00478 }
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00508 MagickExport void ConvertRGBToHWB(const Quantum red,const Quantum green,
00509 const Quantum blue,double *hue,double *whiteness,double *blackness)
00510 {
00511 MagickRealType
00512 f,
00513 v,
00514 w;
00515
00516 register long
00517 i;
00518
00519
00520
00521
00522 assert(hue != (double *) NULL);
00523 assert(whiteness != (double *) NULL);
00524 assert(blackness != (double *) NULL);
00525 w=(MagickRealType) MagickMin((double) red,MagickMin((double) green,(double)
00526 blue));
00527 v=(MagickRealType) MagickMax((double) red,MagickMax((double) green,(double)
00528 blue));
00529 *blackness=1.0-QuantumScale*v;
00530 *whiteness=QuantumScale*w;
00531 if (v == w)
00532 {
00533 *hue=0.0;
00534 return;
00535 }
00536 f=((MagickRealType) red == w) ? green-(MagickRealType) blue :
00537 (((MagickRealType) green == w) ? blue-(MagickRealType) red : red-
00538 (MagickRealType) green);
00539 i=((MagickRealType) red == w) ? 3 : (((MagickRealType) green == w) ? 5 : 1);
00540 *hue=((double) i-f/(v-1.0*w))/6.0;
00541 }
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00570 MagickExport double ExpandAffine(const AffineMatrix *affine)
00571 {
00572 assert(affine != (const AffineMatrix *) NULL);
00573 return(sqrt(fabs(affine->sx*affine->sy-affine->rx*affine->ry)));
00574 }
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00607 MagickExport unsigned long GetOptimalKernelWidth1D(const double radius,
00608 const double sigma)
00609 {
00610 long
00611 width;
00612
00613 MagickRealType
00614 normalize,
00615 value;
00616
00617 register long
00618 u;
00619
00620 (void) LogMagickEvent(TraceEvent,GetMagickModule(),"...");
00621 if (radius > 0.0)
00622 return((unsigned long) (2.0*ceil(radius)+1.0));
00623 if (fabs(sigma) <= MagickEpsilon)
00624 return(1);
00625 for (width=5; ; )
00626 {
00627 normalize=0.0;
00628 for (u=(-width/2); u <= (width/2); u++)
00629 normalize+=exp(-((double) u*u)/(2.0*sigma*sigma))/(MagickSQ2PI*sigma);
00630 u=width/2;
00631 value=exp(-((double) u*u)/(2.0*sigma*sigma))/(MagickSQ2PI*sigma)/normalize;
00632 if ((long) (QuantumRange*value) <= 0L)
00633 break;
00634 width+=2;
00635 }
00636 return((unsigned long) (width-2));
00637 }
00638
00639 MagickExport unsigned long GetOptimalKernelWidth2D(const double radius,
00640 const double sigma)
00641 {
00642
00643 long
00644 width;
00645
00646 MagickRealType
00647 alpha,
00648 normalize,
00649 value;
00650
00651 register long
00652 u,
00653 v;
00654
00655 (void) LogMagickEvent(TraceEvent,GetMagickModule(),"...");
00656 if (radius > 0.0)
00657 return((unsigned long) (2.0*ceil(radius)+1.0));
00658 if (fabs(sigma) <= MagickEpsilon)
00659 return(1);
00660 for (width=5; ; )
00661 {
00662 normalize=0.0;
00663 for (v=(-width/2); v <= (width/2); v++)
00664 {
00665 for (u=(-width/2); u <= (width/2); u++)
00666 {
00667 alpha=exp(-((double) u*u+v*v)/(2.0*sigma*sigma));
00668 normalize+=alpha/(2.0*MagickPI*sigma*sigma);
00669 }
00670 }
00671 v=width/2;
00672 value=exp(-((double) v*v)/(2.0*sigma*sigma))/(MagickSQ2PI*sigma)/normalize;
00673 if ((long) (QuantumRange*value) <= 0L)
00674 break;
00675 width+=2;
00676 }
00677 return((unsigned long) (width-2));
00678 }
00679
00680 MagickExport unsigned long GetOptimalKernelWidth(const double radius,
00681 const double sigma)
00682 {
00683 return(GetOptimalKernelWidth1D(radius,sigma));
00684 }