Search found 26 matches

by cloud
2014-04-03T06:39:00-07:00
Forum: Developers
Topic: IM Example Contributions (How To)
Replies: 8
Views: 91964

Re: IM Example Contributions (How To)

I'll pick up the challenge. Will report as soon as I have a working prototype.

~C
by cloud
2014-03-25T06:17:07-07:00
Forum: Bugs
Topic: Cross compilation for iOS
Replies: 6
Views: 14118

Re: Cross compilation for iOS

I can confirm you can revert the change back, as I successfully compiled (and uploaded to the FTP) 6.8.8-9.

Best,

~C
by cloud
2014-03-25T04:01:19-07:00
Forum: Bugs
Topic: Cross compilation for iOS
Replies: 6
Views: 14118

Re: Cross compilation for iOS

It did fail for other errors, in the end I'm using a different compiler shipped with XCode and it looks like it is compiling fine now. I guess the fix for the double_t can also be reverted. I will report once everything is working as intended and I can release a new set of scripts/compiled binaries....
by cloud
2014-03-24T16:27:39-07:00
Forum: Bugs
Topic: Cross compilation for iOS
Replies: 6
Views: 14118

Re: Cross compilation for iOS

Hi, me again. I got past the "double" problem now (got 6.8.8-10~beta20140324), but I got stuck soon after with off_t... Do you think it might be something wrong in general with the script? Again, you can find the full config.log here: http://www.cloudgoessocial.net/im_iphone/config_10.log ...
by cloud
2014-03-24T11:54:42-07:00
Forum: Bugs
Topic: Cross compilation for iOS
Replies: 6
Views: 14118

Cross compilation for iOS

Hi, I've tried to upgrade my compilation script to compile IM (latest, 6.8.8-9) for iOS (both device and simulator, in particular armv7 and x86_64 respectively). The compilation of the delegates (jpeg, libpng, tiff) works well with all the new toolchains in place. Unfortunately I'm stuck at compilin...
by cloud
2011-03-21T14:33:32-07:00
Forum: Announce
Topic: ImageMagick ported succesfully to iPhone
Replies: 1
Views: 71664

Re: ImageMagick ported succesfully to iPhone

Just an update, I've finished porting the latest IM with updated delegates to Xcode4 and iOS4.3.

You can find the details here: http://www.cloudgoessocial.net/2011/03/ ... e4-ios4-3/

As usual the latest binaries are updated on the ImageMagick.org ftp site!

Regards,

~Claudio
by cloud
2011-02-08T02:42:21-07:00
Forum: Developers
Topic: Compiling Magick++ static on Mac OS 10.5 for Mac OS 10.4
Replies: 2
Views: 8976

Re: Compiling Magick++ static on Mac OS 10.5 for Mac OS 10.4

might it be that the delegates libraries you're compiling against are for 10.5 only? If that's the case just recompile the delegates libraries for 10.4. If that's already the case then I wouldn't know what could be the problem.

Regards,

~C
by cloud
2010-12-12T14:42:54-07:00
Forum: Developers
Topic: iPhone Rejection for Private API calls
Replies: 43
Views: 92009

Re: iPhone Rejection for Private API calls

You can find the latest IM (6.6.6-4) compiled for iPhone on the ImageMagick FTP website (as linked in my signature) -- and works without issues for me on the latest iPhone SDK. Soon I will commit update to the script for compiling as well.

Regards,

~C
by cloud
2010-12-12T14:09:16-07:00
Forum: Developers
Topic: iPhone Rejection for Private API calls
Replies: 43
Views: 92009

Re: iPhone Rejection for Private API calls

I will see if I manage to get rid of it. But I'm a bit busy lately.

~C
by cloud
2010-08-30T02:10:26-07:00
Forum: Developers
Topic: building for osx 10.4 on an osx 10.5 system
Replies: 8
Views: 20425

Re: building for osx 10.4 on an osx 10.5 system

I haven't tried this but I could try and point you in the right direction: 1) set the isysroot to point to the 10.4 sdk (you need to have it installed when you installed XCode, if not reinstall XCode and make sure to select this SDK when you are asked which components you want installed): -isysroot ...
by cloud
2010-08-30T02:01:23-07:00
Forum: Developers
Topic: [TUTORIAL REQUEST] Getting started with iPhone
Replies: 1
Views: 7705

Re: [TUTORIAL REQUEST] Getting started with iPhone

Please look at http://www.cloudgoessocial.net/2010/05/ ... agemagick/ and in particular you can download the example project that does exactly what you are asking, applying a filter to a image in a UIImageView.

Regards,

~C
by cloud
2010-06-20T07:02:32-07:00
Forum: Developers
Topic: malloc sizes question
Replies: 7
Views: 19103

Re: malloc sizes question

We should have suggested MNG rather than PNG. MNG accepts an image sequence, whereas PNG accepts one frame per image. We reduced the memory requirements for dithering on the iPhone from 64MB to 4MB. In the mean-time, add +dither to your command line: convert *.jpg +dither image.gif compiled and tes...
by cloud
2010-06-19T11:35:31-07:00
Forum: Developers
Topic: malloc sizes question
Replies: 7
Views: 19103

Re: malloc sizes question

Thank you for the clarification. Using MNG is using again the 64MB malloc. We reduced the memory requirements for dithering on the iPhone from 64MB to 4MB. In the mean-time, add +dither to your command line: convert *.jpg +dither image.gif I will look forward to an API enabled version for this to te...
by cloud
2010-06-19T09:22:03-07:00
Forum: Developers
Topic: malloc sizes question
Replies: 7
Views: 19103

Re: malloc sizes question

I tried as you suggested but IM doesn't let me create "animated PNGs". The code used is: MagickSetFormat(magick_wand, "png"); if (MagickWriteImages(magick_wand, "/path/to/img/img.png", true) == MagickFalse) { ThrowWandException(magick_wand); } But rather than creating a...
by cloud
2010-06-16T08:14:55-07:00
Forum: Developers
Topic: malloc sizes question
Replies: 7
Views: 19103

Re: malloc sizes question

Hi, I tried setting MAGICK_MEMORY_LIMIT like setenv("MAGICK_MEMORY_LIMIT", "10mb", 1); or in the policy.xml file like: <policymap> <policy domain="resource" name="memory" value="10mb"/> </policymap> Nonetheless the function MagickWriteImages will eve...