Search found 4 matches
- 2016-04-17T14:46:39-07:00
- Forum: Magick++
- Topic: MagickCore::CompareImages() question
- Replies: 3
- Views: 11377
Re: MagickCore::CompareImages() question
Sorry, it's Magick++ v6.0.0-7. Presumably, you're referring to MAGICKCORE_QUANTUM_DEPTH (which is 16 - I've also tried 8 ) and MAGICKCORE_HDRI_ENABLE (which is 0). The pixel buffer is a Magick::CharPixel, and is a GL framebuffer.
- 2016-04-15T11:12:51-07:00
- Forum: Magick++
- Topic: MagickCore::CompareImages() question
- Replies: 3
- Views: 11377
MagickCore::CompareImages() question
Hello
I've observed a difference in using MagickCore::CompareImages when the image hasn't originated from a decoded png. The code, essentially, looks like:
Image a(pixel buffer);
Image b("b.png");
a.write("saved_a.png");
MagickCore::CompareImages(b.image(), a.image(), MagickCore::FuzzErrorMetric ...
I've observed a difference in using MagickCore::CompareImages when the image hasn't originated from a decoded png. The code, essentially, looks like:
Image a(pixel buffer);
Image b("b.png");
a.write("saved_a.png");
MagickCore::CompareImages(b.image(), a.image(), MagickCore::FuzzErrorMetric ...
- 2016-04-07T15:19:23-07:00
- Forum: Magick++
- Topic: Magick++ and libpng dependency
- Replies: 2
- Views: 10782
Re: Magick++ and libpng dependency
Thanks.
"A delegate is a library that is used to perform a certain functionality. Our PNG coder uses the libpng library to encode/decode PNG files."
Must I use this delegate mechanism in order to use libpng, or it that unnecessary (I only ask to ensure that I understand correctly)? Is it that ...
"A delegate is a library that is used to perform a certain functionality. Our PNG coder uses the libpng library to encode/decode PNG files."
Must I use this delegate mechanism in order to use libpng, or it that unnecessary (I only ask to ensure that I understand correctly)? Is it that ...
- 2016-04-07T14:07:51-07:00
- Forum: Magick++
- Topic: Magick++ and libpng dependency
- Replies: 2
- Views: 10782
Magick++ and libpng dependency
Hello
I have a few questions that I'd be grateful for detailed answers to. The questions arise because, after building a variant of libpng, and rebuilding Magick++ against it, I saw no discernable differences in decode/encode times (despite having compiled libpng with the neon intrinsics enabled ...
I have a few questions that I'd be grateful for detailed answers to. The questions arise because, after building a variant of libpng, and rebuilding Magick++ against it, I saw no discernable differences in decode/encode times (despite having compiled libpng with the neon intrinsics enabled ...