Search found 4 matches

by trevor123
2016-04-17T14:46:39-07:00
Forum: Magick++
Topic: MagickCore::CompareImages() question
Replies: 3
Views: 8940

Re: MagickCore::CompareImages() question

Sorry, it's Magick++ v6.0.0-7. Presumably, you're referring to MAGICKCORE_QUANTUM_DEPTH (which is 16 - I've also tried 8 ) and MAGICKCORE_HDRI_ENABLE (which is 0). The pixel buffer is a Magick::CharPixel, and is a GL framebuffer.
by trevor123
2016-04-15T11:12:51-07:00
Forum: Magick++
Topic: MagickCore::CompareImages() question
Replies: 3
Views: 8940

MagickCore::CompareImages() question

Hello I've observed a difference in using MagickCore::CompareImages when the image hasn't originated from a decoded png. The code, essentially, looks like: Image a(pixel buffer); Image b("b.png"); a.write("saved_a.png"); MagickCore::CompareImages(b.image(), a.image(), MagickCore:...
by trevor123
2016-04-07T15:19:23-07:00
Forum: Magick++
Topic: Magick++ and libpng dependency
Replies: 2
Views: 8470

Re: Magick++ and libpng dependency

Thanks. "A delegate is a library that is used to perform a certain functionality. Our PNG coder uses the libpng library to encode/decode PNG files." Must I use this delegate mechanism in order to use libpng, or it that unnecessary (I only ask to ensure that I understand correctly)? Is it t...
by trevor123
2016-04-07T14:07:51-07:00
Forum: Magick++
Topic: Magick++ and libpng dependency
Replies: 2
Views: 8470

Magick++ and libpng dependency

Hello I have a few questions that I'd be grateful for detailed answers to. The questions arise because, after building a variant of libpng, and rebuilding Magick++ against it, I saw no discernable differences in decode/encode times (despite having compiled libpng with the neon intrinsics enabled and...