
Search found 22 matches
- 2009-08-22T12:10:50-07:00
- Forum: Bugs
- Topic: Image::Trim() not updating Image().Size().xOff() and yOff()
- Replies: 2
- Views: 6991
Re: Image::Trim() not updating Image().Size().xOff() and yOff()
page() worked. Thank you 

- 2009-08-22T11:59:06-07:00
- Forum: Bugs
- Topic: Magick++ image::extent() - undesired green color fill
- Replies: 2
- Views: 7444
Re: Magick++ image::extent() - undesired green color fill
Thank you very much for your advice. Meanwhile I solved the same problem with Image::resize(). It did not return that green semitransparent background.
However, I will test your advice shortly, when I get to similar problem again.
Best regards..
However, I will test your advice shortly, when I get to similar problem again.
Best regards..
- 2009-08-22T11:03:27-07:00
- Forum: Bugs
- Topic: Image::Trim() not updating Image().Size().xOff() and yOff()
- Replies: 2
- Views: 6991
Image::Trim() not updating Image().Size().xOff() and yOff()
Dear Imagemagick representative,
I have many game sprites rendered with backgrounds that need to be cut off. Therefore, I use Image::Trim() to get rid of transparent backgrounds. I need to record how many colums were removed for future computations. However, I see that Image::Trim() does not ...
I have many game sprites rendered with backgrounds that need to be cut off. Therefore, I use Image::Trim() to get rid of transparent backgrounds. I need to record how many colums were removed for future computations. However, I see that Image::Trim() does not ...
- 2009-08-18T05:48:02-07:00
- Forum: Bugs
- Topic: Magick++ image::extent() - undesired green color fill
- Replies: 2
- Views: 7444
Magick++ image::extent() - undesired green color fill
Dear Everybody,
I am in a need to dynamically increase canvas size in Image Magick++. Probably the best image method is:
Magick++ image::extent()
However, after increasing the image size, and saving it say as .png, I still get green color of the canvas, although I manually set background to ...
I am in a need to dynamically increase canvas size in Image Magick++. Probably the best image method is:
Magick++ image::extent()
However, after increasing the image size, and saving it say as .png, I still get green color of the canvas, although I manually set background to ...
- 2009-08-16T12:22:12-07:00
- Forum: Bugs
- Topic: Magick++ image::resize() - not working?
- Replies: 4
- Views: 16126
Re: Magick++ image::resize() - not working?
I was experimenting and found the answer: Geometry.aspect(true); forces to override the aspect ratio. exactly as in the example below(myGeometry.aspect(true);):
Image imgTest(Geometry(200,200), "transparent");
imgTest.type(TrueColorMatteType);
Image imgCompose(Geometry(20,20), "red ...
Image imgTest(Geometry(200,200), "transparent");
imgTest.type(TrueColorMatteType);
Image imgCompose(Geometry(20,20), "red ...
- 2009-08-16T11:56:34-07:00
- Forum: Bugs
- Topic: Magick++ image::resize() - not working?
- Replies: 4
- Views: 16126
Re: Magick++ image::resize() - not working?
Thank you for the response above. Is there any way how to override aspect ratio when using Geometry(1024, 2000); which mean when I use parameters I receive above in the application.
Using your version it makex more difficult to insert the parameters into Geometry() structure, because, I have to ...
Using your version it makex more difficult to insert the parameters into Geometry() structure, because, I have to ...
- 2009-08-10T03:57:23-07:00
- Forum: Users
- Topic: Converting to RGB565 formats
- Replies: 0
- Views: 7335
Converting to RGB565 formats
Dear Everyone,
Imagemagick is great. I use it as a tilemap tool for 2D Pocket pc Games. However, I haven't found how to convert 32bit .png file into 16bit (RGB565) file using iMagick++. This newly generated file can be .png, bmp, jpg..
the parameter -depth 16 generates each Red, Green, Blue to be ...
Imagemagick is great. I use it as a tilemap tool for 2D Pocket pc Games. However, I haven't found how to convert 32bit .png file into 16bit (RGB565) file using iMagick++. This newly generated file can be .png, bmp, jpg..
the parameter -depth 16 generates each Red, Green, Blue to be ...
- 2009-08-08T07:55:26-07:00
- Forum: IMagick
- Topic: Converting to RGB565 formats
- Replies: 0
- Views: 5932
Converting to RGB565 formats
Dear Everyone,
Imagemagick is great. I use it as a tilemap tool for 2D Pocket pc Games. However, I haven't found how to convert 32bit .png file into 16bit (RGB565) file. This newly generated file can be .png, bmp, jpg..
the parameter -depth 16 generates each Red, Green, Blue to be 16 bit long ...
Imagemagick is great. I use it as a tilemap tool for 2D Pocket pc Games. However, I haven't found how to convert 32bit .png file into 16bit (RGB565) file. This newly generated file can be .png, bmp, jpg..
the parameter -depth 16 generates each Red, Green, Blue to be 16 bit long ...
- 2007-01-22T01:23:18-07:00
- Forum: Users
- Topic: How to update a local copy with a never beta release?
- Replies: 2
- Views: 9146
- 2007-01-21T12:54:16-07:00
- Forum: Bugs
- Topic: Magick++ image::resize() - not working?
- Replies: 4
- Views: 16126
- 2007-01-21T08:40:21-07:00
- Forum: Users
- Topic: Magick++ -how to composite multiple images with matte layer?
- Replies: 0
- Views: 5809
Magick++ -how to composite multiple images with matte layer?
Please, how to compose mutiple images into one large being in .png format with matte channel in Magick++ (C++)?
When I turn matte channel on via Magick++ Image.matte(true); the composed image starts being empty after composing.
When I turn matte channel on via Magick++ Image.matte(true); the composed image starts being empty after composing.
- 2007-01-21T08:02:08-07:00
- Forum: Bugs
- Topic: Magick++ Image::composite() - does not composes iteratively.
- Replies: 0
- Views: 9245
Magick++ Image::composite() - does not composes iteratively.
I need to compose one large file with transparency (matte layer) consisting from hundreds of small pictures. I noticed that after creating a loop structure for this, i did not get composed image. Therefore I did an expermient trying to compose two pictures, one by one, into large file. I notices ...
- 2007-01-21T03:20:40-07:00
- Forum: Bugs
- Topic: Magick++ image::resize() - not working?
- Replies: 4
- Views: 16126
Magick++ image::resize() - not working?
I do aplogize if I do anything wrong. The same situation as with Magick++ Image::Extent() is with Image::Resize(). After applying Image::Resize() to my loaded document, and save it back, the image contains in original size. This is an example I did:
Magick::Image imageMyImage;
imageMyImage.read ...
Magick::Image imageMyImage;
imageMyImage.read ...
- 2007-01-21T03:19:42-07:00
- Forum: Users
- Topic: How to update a local copy with a never beta release?
- Replies: 2
- Views: 9146
How to update a local copy with a never beta release?
Hello,
often I need to wait for never version of ImageMagick, for example because of a bug fix removal. So far I always downloaded never release version, and generated source code for Visual Studio.
However, often I get reccomended to download beta version, and so far it never got compilled on my ...
often I need to wait for never version of ImageMagick, for example because of a bug fix removal. So far I always downloaded never release version, and generated source code for Visual Studio.
However, often I get reccomended to download beta version, and so far it never got compilled on my ...
- 2007-01-21T01:23:03-07:00
- Forum: Users
- Topic: Magick++ image::extent() - not working?
- Replies: 2
- Views: 9634