Search found 58 matches

by olear
2016-02-01T06:27:27-07:00
Forum: Magick.NET
Topic: SVG to TIFF conversion - Impact in Image resolution
Replies: 44
Views: 31801

Re: SVG to TIFF conversion - Impact in Image resolution

And your ImageMagick version is built against librsvg?
by olear
2016-02-01T06:06:46-07:00
Forum: Magick.NET
Topic: SVG to TIFF conversion - Impact in Image resolution
Replies: 44
Views: 31801

Re: SVG to TIFF conversion - Impact in Image resolution

In Magick++ I use :

Code: Select all

    image.resolutionUnits(Magick::PixelsPerInchResolution);
    image.density(Magick::Geometry(dpi,dpi));
To set the desired output of the SVG, You can probably find something similar in Magick.NET.
by olear
2016-01-27T06:31:17-07:00
Forum: Bugs
Topic: [SOLVED] XCF: Layer name is not read
Replies: 9
Views: 5075

Re: XCF: Layer name is not read

Sorry for late reply, works great :)

All layers now have a label.

Thanks.
by olear
2016-01-26T01:37:09-07:00
Forum: Bugs
Topic: [SOLVED] XCF: Layer name is not read
Replies: 9
Views: 5075

Re: XCF: Layer name is not read

Great.

Works except for the first layer.

My image has three layers:
- Background
- another layer
- new layer

But Background has no layer name in IM.
by olear
2016-01-25T15:10:05-07:00
Forum: Bugs
Topic: [SOLVED] XCF: Layer name is not read
Replies: 9
Views: 5075

Re: XCF: Layer name is not read

Thanks for the link, but I use IM as an image loader in a larger application (C++).
by olear
2016-01-25T14:22:17-07:00
Forum: Bugs
Topic: [SOLVED] XCF: Layer name is not read
Replies: 9
Views: 5075

[SOLVED] XCF: Layer name is not read

Noticed that layer names from XCF's are not detected by ImageMagick (exporting to a PSD from GIMP produces the label names in ImageMagick). Tested with GIMP 2.4 and 2.8, also tested various ImageMagick versions.
by olear
2015-12-31T02:59:12-07:00
Forum: Magick++
Topic: [SOLVED] DrawablePointSize uses integer?
Replies: 6
Views: 11237

Re: DrawablePointSize uses integer?

Ok, since the function accepts double I assumed it also was able to use double(?)

Would at least be nice to get a confirmation that double should work or not, and if this is a IM problem or not (if I use freetype directly will this work?).

Thanks.
by olear
2015-12-30T12:47:48-07:00
Forum: Magick++
Topic: [SOLVED] DrawablePointSize uses integer?
Replies: 6
Views: 11237

Re: DrawablePointSize uses integer?

I know that, but this is part of an video app, and users want many things ;)

Currently .5 changes the text, but nothing else (.1, .2, .3, .4, .6, .7, .8, .9)
by olear
2015-12-30T09:32:21-07:00
Forum: Magick++
Topic: [SOLVED] DrawablePointSize uses integer?
Replies: 6
Views: 11237

[SOLVED] DrawablePointSize uses integer?

Hi, I'm using text in animation, and have some problems... I'm currently using DrawablePointSize(fontSize), fontSize is double, but when animating I get integer behaviour. Moving from point size 64 to 67 in 250 frames scales the font three times instead of a smooth animation. I'm also doing the same...
by olear
2015-12-18T14:11:19-07:00
Forum: Users
Topic: Compile IM in mingw + msys
Replies: 15
Views: 27853

Re: Compile IM in mingw + msys

Any suggestions? (something I'm missing) I would prefer not to be on 6.8 ;)
by olear
2015-12-14T09:52:37-07:00
Forum: Users
Topic: Compile IM in mingw + msys
Replies: 15
Views: 27853

Re: Compile IM in mingw + msys

Been broken in MINGW/MSYS since 6.9: ============================================================================== ImageMagick is configured as follows. Please verify that this configuration matches your expectations. Host system type: x86_64-pc-mingw64 Build system type: x86_64-pc-mingw64 Option V...
by olear
2015-10-27T12:20:47-07:00
Forum: Magick++
Topic: Gravity (for pango) in Magick++
Replies: 4
Views: 10218

Re: Gravity (for pango) in Magick++

Added this as a tmp/quick fix for myself: --- coders/pango.c.orig 2015-10-27 19:45:50.079263256 +0100 +++ coders/pango.c 2015-10-27 19:46:33.672399568 +0100 @@ -320,6 +320,17 @@ if ((align != PANGO_ALIGN_CENTER) && (draw_info->direction == RightToLeftDirection)) align=(PangoAlignment) (PANGO_ALIGN_L...
by olear
2015-10-22T02:47:24-07:00
Forum: Magick++
Topic: Gravity (for pango) in Magick++
Replies: 4
Views: 10218

Re: Gravity (for pango) in Magick++

Thanks for the info.

EDIT: a pango align define would be good enough for me.
by olear
2015-10-22T00:40:31-07:00
Forum: Magick++
Topic: Gravity (for pango) in Magick++
Replies: 4
Views: 10218

Re: Set text/draw align (for pango) in Magick++

Using convert I can just do: convert -gravity Center pango:"whatever", how can I reproduce gravity before read in Magick++?