- Index
ImageMagick Examples Preface and Index
Layers Introduction
Appending Images (-append)
Multiple images with Composite (composite, -geometry)
Composite Images in Convert (-composite, -geometry)
Draw Multiple Images (-draw image)
Flatten Multiple Layers of Images (-flatten, page)
Canvas Expanding Mosaics (-mosaic, -page)
Layer Merging (-layer merge)
Coalesce, a Progressive Flatten (-coalesce)
Compose Methods and Flatten (-compose)
Averaging images together (-average)
Overlaying multiple image onto each other to generate a later 'composite' is
generally known as using image 'layering'. These examples involve the
combining of multiple images into larger images. Especially with the main
'work horse' operator of image layering within IM, "
Flatten" (see below).
Layering Images Introduction
As we have previously noted, ImageMagick does not deal with just one image,
but a sequence or list of images. This allows you to use IM in two bery
special image processing techniques.
You can for example think of each image in the sequence as a single frame in
time, so that the whole sequence can be regarded as being a
Animation.
This will be explored in other IM Example Pages. See
Animation Basics.
Alturnativally, you can think of each image in the sequence as
Layers
of a set of see-thru overhead transparencies. That is each image represents
a small part of the final image. For example: the first (lowest) layer
can represent a background image. Above that you can have a fuzzy see though
shadow, than the next layer image contains the object that casts that shadow.
On top of this a layer some text that is written on that object.
Basically then you have a sequence of images or 'layers' that build up the
final image on piece at a time. Each image layer can be moved, edited, or
modified completely seperatally from any other layer, and even saved into a
multi-image file (such as TIFF:, MIFF: or XCF:) or as separate images, for
future processing. And that is the point of image layering.
Only when all the images have been created do you
Flatten,
Mosaic, or
Merge
all the images into a single final image.
Appending Images
Appending is probably the simplist, of the multi-image operations provided to
handle multiple images.
Basically it joins the current sequence of images in memory into a column, or
a row, without gaps. No form of justification such as centering is
(currently) provided, so images are aligned either along their left, or top
edges, as appropriate. The "
-append" option appends vertically, while the plus form "
+append" appends horizontally.
For example here we append a set of letter images together, side-by-side,
to form a fancy word, in a similar way that fonts letters are joined together.
convert font_A.gif font_P.gif font_P.gif font_E.gif font_N.gif \
font_D.gif font_E.gif font_D.gif +append append_row.gif
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The above is similar (in a very basic way) to how fonts are handled. Unlike
real fonts you are not limited to just two colors, but can generate some very
fancy colorful alphabets from individual character images. Many of these
'image fonts' are available on the WWW for download. A very small set can be
found in
Anthony's Icon
Library, in
Fonts
for Text and Counters, which is also where I found the above
Blue Bubble Font.
Note also how the "
+append" operator was done last, on the command line, after all
the images that you want to append have been added to the current image
sequence.
Append is also commonly used to add a blank area to just one side of an image
for text labels or other information. This makes use of the "
-background" color to fill in
the rest of the space without needed to know the width (or height) of the
image. Something that is important for automated image processing scripts.
For example say you want to create some space below an image, so you can draw
a text string into it as an image label.
convert rose: -size 15x15 xc:LawnGreen \
-background LawnGreen -append \
-draw "gravity South text 0,0 'Rose'" append_draw.jpg
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That is fine for appending space in which to center some text, but what if you
want to append an image, such as a label, instead of just making some space?
convert rose: -background LawnGreen label:Rose \
-background white -append append_label.jpg
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As you can see appending images of different sizes is not very nice, with the
images being left justified (or top justified for horizontal append). Any
extra space is then filled with the current "
-background" color.
By making mirror images before appending (using "
-flop"), then back again afterward,
you can right justify the appended images.
convert rose: -background LawnGreen label:Rose \
-background white -flop -append -flop append_right.jpg
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It is also posible to center the images being appending by using some
trickiness.
convert rose: -background LawnGreen label:Rose \
-bordercolor white -border 100x0 \
-gravity center -crop 200x0+0+0 +repage \
-append -trim append_center.jpg
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Essentually we added some extra "
-border" space to either side of all the images being appened
together, then use a centered column "
-crop" to line up the images, before appending. A final "
-trim" after the append takes care
of the unneeded extra border space.
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Older IM's (before v6) do not understand a 'zero' size for "-crop". In that case replace the
zero size with a very large number. In this example
'200x0+0+0' then becomes something like
'200x999999+0+0'. DO NOT use a large number like this
for ImageMagick version 6, or it will take a very long time to process.
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The biggest problems with this method is that the final trim could over trim
into the original images, though they will remain centered according to the
original image size. The other problem with this method is that the border
size you add, and crop using double the border size, must be larger than the
difference between the widest and least wide images. Too large however and
you will end up using a lot of computer memory to hold the enlarged images.
It is hoped that a future version of IM will have a 'justify' option, not only
for text allignment but also for aligning appended images. This is one the
things on the IM 'todo' list, but may be some time before it is implemented.
If you like a simplier and safer solution, but which can not be used in a
larger "
convert" command, you can do centered appends of a list
of images using "
montage". See
Appending Images with Montage.
You can also use multiple append operations, in the same command without
conflict or confusion as to the outcome of the operations.
convert font_{0,0,6,1,2}.gif +append dragon_long.gif \
-background none -append append_multi.gif
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Basically we appended a row of images together, then appended a larger image
below that. Very simple, and straight forward.
By using
parenthesis, you can append
just the numbers after the larger image. For example, here append all the
numbers together, before appending them vertically to the dragon image we read
in before the numbers.
convert dragon_long.gif '(' font_{0,0,6,2,9}.gif +append ')' \
-background none -append append_parenthesis.gif
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The parenthesis in the above must be either quoted, or escaped with a
backslashed ('\') when used with a UNIX shell, otherwise they
will be interpreted by the shell as something completely different.
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As only two images were involved we could have just added a "+swap" instead of using
parenthesis.
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You can take this further to make a whole array of images, and build them
either by rows, or by columns.
convert \( font_1.gif font_2.gif font_3.gif +append \) \
\( font_4.gif font_5.gif font_6.gif +append \) \
\( font_7.gif font_8.gif font_9.gif +append \) \
\( -size 32x32 xc:none font_0.gif +append \) \
-background none -append append_array.gif
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Technically the first set of parenthesis is not needed, as no images have been
read in yet, but it makes the whole thing look uniform and shows the intent of
the command, in making an array of images.
See also
Montage Concatenation Mode,
for an alturnative way of creating arrays of equal sized images.
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The "-append" operator
will only append the actual images, and does not make use the virtual canvas
(image page) size of offset. However the virtual canvas information seems
to be left in a funny state with the canvas sizes being added together and
the offset set to some undefined value.
This may be regarded as a bug, and means either the input images or result
should have the virtual canvas reset using "+repage", before saving, or
using the image in operations where this information can become important.
This situation will probably not be fixed in some future expandsion of the
operation. Caution is thus advised, especially if re-appending Tile Cropped images.
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Multiple images with Composite
The normal method of combining two images together using ImageMagick is though
the "
composite" command. This command however is designed to
only combine only two images. This of course does not stop you from using it
to layer multiple images, one image at a time...
convert -size 100x100 xc:skyblue composite.gif
composite -geometry +5+10 balloon.gif composite.gif composite.gif
composite -geometry +35+30 medical.gif composite.gif composite.gif
composite -geometry +62+50 present.gif composite.gif composite.gif
composite -geometry +10+55 shading.gif composite.gif composite.gif
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As all input images are read in by ImageMagick BEFORE the output image is
opened, you can output to one of the input images. This allows you to
work on the same image over and over, as above, without problems.
Do not do this with a lossy image format like "JPEG" as the format errors
are accumulative, and the base image will quickly degrade.
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You can also resize the overlayed image as well as position it using the
"
-geometry" setting.
convert -size 100x100 xc:skyblue comp_resize.gif
composite -geometry 40x40+5+10 balloon.gif comp_resize.gif comp_resize.gif
composite -geometry +35+30 medical.gif comp_resize.gif comp_resize.gif
composite -geometry 24x24+62+50 present.gif comp_resize.gif comp_resize.gif
composite -geometry 16x16+10+55 shading.gif comp_resize.gif comp_resize.gif
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The "
composite" command also has a few other advantages in that
you can control the way the image is drawn onto the background with the
"
-compose" option, and
its relative position is effected by the "
-gravity" setting.
You can also "
-tile" the
overlay so that it will just cover the background image, without needing to
specify tile limits. Something only available in when using
"
composite".
The big disadvantage with this method is that you are using multiple commands,
and IM has to write-out the working image, either to a pipeline, or to disk,
for the next command to read-in again.
To find more examples of using the "
composite" command, to
overlay images on top of other images, see "
Annotating by Overlaying Images" and "
Image Positioning using Gravity".
Composite Images in Convert
With ImageMagick version 6 the "
-composite" operator, is now available as an 'image operator'
within the "
convert" command. For more details see
Convert -composite Operator. This allows you
to do the same as the above, but all in one command.
convert -size 100x100 xc:skyblue \
balloon.gif -geometry +5+10 -composite \
medical.gif -geometry +35+30 -composite \
present.gif -geometry +62+50 -composite \
shading.gif -geometry +10+55 -composite \
compose.gif
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Now the "
-geometry" is
is a very special operator that not only sets an overlay position for the next
"
-composite"
operation, it also "
-resize" the
last image (and only the last image) in the
current image sequence.
convert -size 100x100 xc:skyblue \
balloon.gif -geometry 40x40+5+10 -composite \
medical.gif -geometry +35+30 -composite \
present.gif -geometry 24x24+62+50 -composite \
shading.gif -geometry 16x16+10+55 -composite \
compose_resize.gif
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There are of course features in "
composite", not available in any
form of "
convert" image overlaying. See the
composite command summery.
Image positions are effected by "
-gravity" for thier relative placement, which is not the case for
the next set of image overlay options.
Draw Multiple Images
Also using "
convert" you can also use "
-draw" to draw the images onto the
background frame.
convert -size 100x100 xc:skyblue \
-draw "image over 5,10 0,0 'balloon.gif'" \
-draw "image over 35,30 0,0 'medical.gif'" \
-draw "image over 62,50 0,0 'present.gif'" \
-draw "image over 10,55 0,0 'shading.gif'" \
drawn.gif
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You can of course also specify a resize for the overlaid image too..
convert -size 100x100 xc:skyblue \
-draw "image over 5,10 40,40 'balloon.gif'" \
-draw "image over 35,30 0,0 'medical.gif'" \
-draw "image over 62,50 24,24 'present.gif'" \
-draw "image over 10,55 16,16 'shading.gif'" \
drawn_resize.gif
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As of IM version 6 the position of drawn images are "
-gravity" effected, just like
text. But this is NOT true in the previous IM version 5.5.7. See
examples of this in "
Image Positioning
using Gravity".
Flatten Multiple Image Layers
The "
-flatten" image
list operator, is very similar to last few example sections.
It will basically "
Alpha Compose" all the given
images together to form one single image. However the image positions are
specified using there current
Virtual Canvas, or
Page offset.
For example, here I create a nice canvas, and specify each of the images
I want to overlay onto that canvas.
convert -size 100x100 xc:skyblue \
-fill dodgerblue -draw 'circle 50,50 15,25' \
-page +5+10 balloon.gif -page +35+30 medical.gif \
-page +62+50 present.gif -page +10+55 shading.gif \
-flatten flatten_canvas.gif
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However you don't need to create an initial canvas as we did above, you can
instead let "
-flatten"
create one for you. The canvas color will be the current "
-background" color, while its
size is defined by the first images
Virtual
Canvas size.
convert -page 100x100+5+10 balloon.gif -page +35+30 medical.gif \
-page +62+50 present.gif -page +10+55 shading.gif \
-background dodgerblue -flatten flatten_page.gif
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While the "-gravity"
setting will effect image placement defined using "-geometry" settings, it will
not effect image positioning using virtual canvas
offsets set via the "-page" setting. This is part of the defination of such offsets.
If placement with "-gravity" is need look at either the above multi-image
composition methods, or the special Layers Composition method that can handle both positioning methods
simultaniously.
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If any image does not appear in the defined virtual canvas area, it will be
either clipped, or ignored, as appropriate. For example here we used a smaller
canvas size, causing the later images not to appear completely on that canvas.
convert -page 75x75+5+10 balloon.gif -page +35+30 medical.gif \
-page +62+50 present.gif -page +10+55 shading.gif \
-background dodgerblue -flatten flatten_bounds.gif
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The normal use of "
-flatten" is to merge multiple 'layers' of images together.
That is you can be generating various parts of a larger image, usally using
Parenthesis to limit image operators to the
a single 'layer' image being generated, and then flatten the final result
together.
For example one typical use is to create a
Shadow Image layer, onto which the original image is flattened. For
example...
convert balloon.gif \( +clone -background navy -shadow 80x3+5+5 \) +swap \
-background none -flatten flatten_shadow.png
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Note that as I want the shadow under the original image, I needed to
swap the two images place them in the right order.
Because the
Virtual Canvas consists of just a
size, the resulting image will be that size, but have no virtual canvas
offset, as such you do not need to worry about any offsets present in the
final image.
This use of the virtual canvas to define the canvas on which to overlay the
image means you can use it to add a surrounding border to an image.
For example here I set the an image's size and virtual offset to 'pad out'
an image to a specific size.
convert medical.gif -set page 64x64+20+20 \
-background SkyBlue -flatten flatten_padding.gif
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Of course there are better ways to
Pad Out an
Image so that IM automatically centers the image in the larger area.
Strangely the exact same handling can be used to 'clip' or Crop an image to a virtual canvas that is smaller
than the original image. In this case however you want to use a negative
offset on the image, relative to its virtual canvas which is fixed to the
virtual canvas origin, by its defination.
convert logo: -set page 100x100-190-60 -flatten flatten_crop.gif
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Of course a
Viewport Crop would also do
this better, without the extra processing of canvas generation and overlaying
that "
-flatten" also
does. It also will not 'expand' the image itself to cover the whole viewport
if the image was only particilly contained in that viewing window.
The most common use of the "-flatten" operator is to set convert a background transparency
into a specific color. That is overlay a single image on a background color
of the same size as the original image. For example, lets add a colored
background to the "number pad" we created above.
convert append_array.gif -background LimeGreen -flatten flatten_bgnd.gif
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Technically we could have also used "
-mosaic" to set a background color, but "
-flatten" is the more correct
solution as it applies the canvas page information correctly.
If you are only wanting to replace the transparent background of multiple
images, then you can use a zero width "-border" instead. This is not a
"-layers" type of
operator so does overlay multiple images into a single image, but will
'flatten' each individual image separatally. See Border Examples for details.
convert append_array.gif -bordercolor Gold -border 0 border_bgnd.gif
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As of IM v6.3.6-2 the "-flatten" operator is only an alias for a "-layers 'flatten'".
Thus the "-flatten"
option can be regarded as a short cut for the "-layers" method of the same
name.
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Canvas Expanding Mosaics
While "
-flatten" can be
regarded as the main 'work horse' of image layering techniques. The "
-mosaic" operator is more like a
self-expanding version.
Rather than only creating an initial canvas basied on just the canvas size of
the inital image, "
-mosaic" operator creates a canvas which is large enough to hold
all the images.
For example here I don't even set an appropiate
Virtual Canvas, however the "
-mosaic" operator will work out how big such a canvas needs to be
to hold all the image layers.
convert -page +5+10 balloon.gif -page +35+30 medical.gif \
-page +62+50 present.gif -page +10+55 shading.gif \
-background dodgerblue -mosaic mosaic.gif
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Note that the canvas is still sized from the 'origin' or 0,0 pixel. This is an
important point of relation between "
-mosaic" and "
-flatten", and ensures the resulting image never has a virtual
canvas offset.
Also note that the canvas will only expand in the positive directions (the
bottom or right edges). As such "
-mosaic" will still clip images with negative offsets...
convert -page -5-10 balloon.gif -page +35+30 medical.gif \
-page +62+50 present.gif -page +10+55 shading.gif \
-background dodgerblue -mosaic mosaic_clip.gif
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As on IM v6.3.6-2 the "-mosaic" operator is only an alias for a "-layers 'mosaic'".
Thus the "-mosaic"
option can be regarded as a short cut for the "-layers" method of the same
name.
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Layer Merging
The "
-layers" method
'
merge' is also very simular to the previous operators, and was
added with IM v6.3.6-2. It only creates an image just large enough to hold
all the given images at there respective offsets, but will not clip images
with negative offsets.
Basically it makes a new virtual canvas layer of all the current existing
layers, without any extra space. It also sets an virtual offset for the newly
merged layer image, so the image remains correctly positioned, even if that
means giving it a negative offset.
For example the first example of mosaic above will come out as...
convert -page +5+10 balloon.gif -page +35+30 medical.gif \
-page +62+50 present.gif -page +10+55 shading.gif \
-background dodgerblue -layers merge +repage layers_merge.gif
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While any image with a negative offset will not be clipped, but will also
be preserved.
convert -page -5-10 balloon.gif -page +35+30 medical.gif \
-page +62+50 present.gif -page +10+55 shading.gif \
-background dodgerblue -layers merge +repage layers_merge_2.gif
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Note that I used of the "
+repage" operator in the above examples to remove the virtual
canvas offset that would have been generated to correctly position the layer
in the virtual image space. I did this as web browsers often have trouble
with image offsets unless part of a GIF animation.
This method can also be used to add a background color to a image with
transparency, but without 'filling out' the whole virtual canvas, or changing
the images virtual 'page' settings. This can be important if the image is to
be further processed afterward.
As a practical example of using these layering techniques, lets take a
sequence of JPEG images, and in a loop, create
Polariod Thumbnails. we can then read the
size of these thumbnails and give each a virtual canvas position, before using
"
-layers" method
'
merge', via a pipelined concatenated
MIFF: file format technique.
center=100 # start position of the center of the first image
for image in ../photo_store/[a-m]*_orig.jpg
do
# read, thumbnail, polaroid image to a temp file.
convert -size 500x500 "$image" -thumbnail 240x240 \
-set caption '%t' -bordercolor Lavender -background black \
-pointsize 12 -density 96x96 +polaroid -resize 30% \
tmp.png
# Now gather image size, and determine its virtual canvas location
pos=`convert tmp.png -format "+%[fx: $center-w/2 ]-%[fx: h/2 ]" info:`
# Position and output the generated thumbnail
convert -page $pos tmp.png MIFF:-
# update the center for the next image
center=`convert xc: -format "%[fx: $center +60 ]" info:`
done |
# read pipeline of positioned images, and merge onto a canvas
convert -background skyblue MIFF:- -layers merge +repage \
-bordercolor skyblue -border 3x3 overlapped_polariods.jpg
rm -f tmp.png
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This may seem a complex script but it really isn't, though windows, and PHP
users may have some work to do to convert it. I have also expanded it and
placed it in the
Example Scripts area as "
polariod_seires".
Basically the above example will let you programically generate just about any
pattern or style of overlapping images on a virtual canvas. You do not need to
calculate and generate an initial canvas, or trim it afterward, regardless of
the number, size or the placement of the images. IM will do that work for you.
You can even use negative positions for the images, (all the Y positions are
negative in the above!).
All you need do is concentrate on the style and relative placement of the
images on that canvas.
Coalesce, a Progressive Flatten
The "
-coalesce" image
operator, is really designed for converting GIF animations into a sequence of
images. For examples see
Coalescing
Animations for details. However it is very closely associated with
"
-flatten", and has
very useful effects for multi-layered images in this regard.
For example using "-coalesce" on a single image, will do exact the same job as using
"-flatten" with a
"-background" color
of 'None' or 'Transparency'. That is it will 'fill
out' the canvas of the image.
convert -page 100x100+5+10 balloon.gif -coalesce coalesce_canvas.gif
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When dealing with a image consisting on multiple layers, "
-coalesce" can be used to
generate a 'Progressive Flattening' of the image. But to do this we need to
take a few precautions, to disable the 'GIF animation' effect of the operator.
convert -page 100x100+5+10 balloon.gif -page +35+30 medical.gif \
-page +62+50 present.gif -page +10+55 shading.gif \
-set dispose None -coalesce miff:- |\
montage - -frame 4 -tile x1 -geometry +2+2 \
-background none -bordercolor none coalesce_none.gif
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In the above we "
-set" all
the "
-dispose" settings
to '
None'. This effectively
tells "
-coalesce" to
just overlay each frame on top the results of the previous overlays.
The result is the first image is just a 'fill out' of the images canvas, with
a transparency background. The next image is the previous with that layer
overlaid. and so on. A 'progressive' flatten of the image sequence.
The last image in the sequence will thus be the same as if you did a normal
"
-flatten" with a
transparent background.
You can get a completely different sort of effect if you had used a "
-dispose" setting of '
Background'. In this case
"
-coalesce" will just
'fill out' the canvas of each image, as if they were completely separate
images!
convert -page 100x100+5+10 balloon.gif -page +35+30 medical.gif \
-page +62+50 present.gif -page +10+55 shading.gif \
-set dispose Background -coalesce miff:- |\
montage - -frame 4 -tile x1 -geometry +2+2 \
-background none -bordercolor none coalesce_bgnd.gif
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If you are actually wanting to also replace the transparent background of the
multiple images, then you can add a zero width
border instead of attempting to overlay each image onto a background
one at a time.
convert -page 100x100+5+10 balloon.gif -page +35+30 medical.gif \
-page +62+50 present.gif -page +10+55 shading.gif \
-set dispose Background -coalesce \
-bordercolor skyblue -border 0x0 miff:- |\
montage - -frame 4 -tile x1 -geometry +2+2 \
-background none -bordercolor none coalesce_bgnd_border.gif
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Please note however that unlike "
-mosaic" and "
-flatten" or even "
-border", the "
-coalesce" operator does
not make use of the current
"
-compose" alpha
composition setting. It only uses an '
Over' compose method, as this is what is hard coded internally.
Using different "
-compose" methods with the more standard image layering operators
is the subject of the next set of examples.
Compose Methods and Flatten
The three "
-layers"
methods '
flatten', '
mosaic', and
'
merge', as well as the shortcut operators, "
-flatten" and "
-mosaic", all will make use of
the "
-compose" setting
to determine the composition method used to overlay each image in sequence.
As such you could think of these functions as a multi-image "
-composite" operator with the
ability to set an initial "
-background" canvas color.
However using anything but the default
Alpha
Composition of '
Over' requires a some thought before applying
or you will get unexpected results. You may also need to turn off the
"
-background" canvas
by setting it to the transparent color '
none' to ensure it does
not interfere.
For example lets place each successive image
under the previous images
using a '
DstOver'...
convert -page 100x100+5+10 balloon.gif -page +35+30 medical.gif \
-page +62+50 present.gif -page +10+55 shading.gif \
-background none -compose DstOver -flatten flatten_dstover.gif
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Remeber the background was set to be transparent, otherwise you will only see
the background canvas in the result as all the other images will have been
placed 'under' this initial canvas! Of course that presents a way of
'blanking' an image with a particular color. For more details see
Canvases Sized to an Existing Image.
Here is a more practical example. Rather than layering the images with the
background canvas first, which awkward and un-natural in some image processing
situations, you can just generate the images top-down or foreground to
background order.
convert rose: -repage +20+20 \
\( +clone -background black -shadow 60x3+5+5 \) \
granite: -background none -compose DstOver -layers merge \
layer_reversed.gif
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As you can see the image processing for the above was simplier and cleaner
than you normally would see with shadow generation, just by underlaying each
image in sequence (with a transparent starting canvas)
Of course I could have just as easilly
Reverse the Image Sequence instead.
The compose methods can also be used to produce some interesting effects. For
example, if you draw three circles, then by overlaying them using the
'
Xor' compose method, you get a unusual and complex looking
symbol, for minimal effort.
convert -size 60x60 \
\( xc:none -fill blue -draw 'circle 21,39 24,57' \) \
\( xc:none -fill red -draw 'circle 39,39 36,57' \) \
\( xc:none -fill green -draw 'circle 30,21 30,3' \) \
-background none -compose Xor -flatten flatten_xor.png
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Averaging Images Together
The "
-average" image
list operator will merge the current sequence of images together by averaging
their values. However all images in the sequence being averaged together, must
be the same size, or this operator will probably silently fail.
An alternative for averaging two images together is to use a "
composite
-blend 50%" image operation, which will work with two different sized
images. See the example of
Blend Two Images
Together for more detail.
Matt Leigh, of the University of Arizona, reports that he has used "
-average" to improve the
resolution of microscope images. He takes multiple images of the same "target"
then averages them all together to increase the signal/noise ratio of the
results. He suggests others may also find it useful for this purpose.
As video sequences are notoriously noisy when you look at the individual
frames, you can average a number of consecutive, but unchanging, frames
together to produce produce much better result.
Created: 3 January 2004
Updated: 6 October 2007
Author: Anthony Thyssen,
<A.Thyssen@griffith.edu.au>
Examples Generated with:
![[version image]](version.gif)
URL: http://www.imagemagick.org/Usage/layers/